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vkd3d-shader/hlsl: Store the flatten type in struct hlsl_ir_if.
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Notes:
Henri Verbeet
2025-10-30 19:59:51 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1732
@@ -58,7 +58,7 @@ float main() : sv_target
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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[pixel shader fail todo]
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[pixel shader fail]
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float4 u;
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float main() : sv_target
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