vkd3d-shader/hlsl: Store the flatten type in struct hlsl_ir_if.

This commit is contained in:
Shaun Ren
2025-07-10 14:55:41 -04:00
committed by Henri Verbeet
parent cf688f87f1
commit 200e66ba4f
Notes: Henri Verbeet 2025-10-30 19:59:51 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1732
5 changed files with 47 additions and 19 deletions

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@@ -58,7 +58,7 @@ float main() : sv_target
return float4(0.9, 0.8, 0.7, 0.6);
}
[pixel shader fail todo]
[pixel shader fail]
float4 u;
float main() : sv_target