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vkd3d-shader/hlsl: Avoid some uses of the default case when switching over hlsl_base_type.
Since we have -Wswitch, this forces the developer to update all relevant switches when an enum case is added. Places where the default is just a FIXME are left alone.
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committed by
Henri Verbeet
parent
646087d54c
commit
1ff1a51e4b
Notes:
Henri Verbeet
2025-01-10 20:14:49 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1326
@@ -3204,9 +3204,6 @@ static void dump_ir_constant(struct vkd3d_string_buffer *buffer, const struct hl
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case HLSL_TYPE_UINT:
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vkd3d_string_buffer_printf(buffer, "%u ", value->u);
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break;
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default:
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vkd3d_unreachable();
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}
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}
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if (type->dimx != 1)
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