vkd3d-shader/hlsl: Avoid some uses of the default case when switching over hlsl_base_type.

Since we have -Wswitch, this forces the developer to update all relevant
switches when an enum case is added.

Places where the default is just a FIXME are left alone.
This commit is contained in:
Elizabeth Figura
2024-10-30 11:51:04 -05:00
committed by Henri Verbeet
parent 646087d54c
commit 1ff1a51e4b
Notes: Henri Verbeet 2025-01-10 20:14:49 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1326
4 changed files with 17 additions and 71 deletions

View File

@@ -3204,9 +3204,6 @@ static void dump_ir_constant(struct vkd3d_string_buffer *buffer, const struct hl
case HLSL_TYPE_UINT:
vkd3d_string_buffer_printf(buffer, "%u ", value->u);
break;
default:
vkd3d_unreachable();
}
}
if (type->dimx != 1)