vkd3d-shader: Enable DXIL support in the default configuration.

This commit is contained in:
Henri Verbeet
2025-02-05 20:32:27 +01:00
parent 73c0356861
commit 1fd89abcc3
Notes: Henri Verbeet 2025-02-24 16:26:28 +01:00
Approved-by: Conor McCarthy (@cmccarthy)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1371
9 changed files with 3 additions and 45 deletions

View File

@@ -1093,12 +1093,7 @@ static void run_shader_tests_for_model_range(void *dxc_compiler,
if (minimum_shader_model >= SHADER_MODEL_6_0 && !device_supports_shader_model_6_0(device))
{
#ifdef VKD3D_CROSSTEST
skip("The device does not support shader model 6.0.\n");
#else
skip("DXIL support is not enabled. If this is unintentional, "
"add -DVKD3D_SHADER_UNSUPPORTED_DXIL to CPPFLAGS.\n");
#endif
destroy_test_context(&runner.test_context);
return;
}