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vkd3d-shader: Enable DXIL support in the default configuration.
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Notes:
Henri Verbeet
2025-02-24 16:26:28 +01:00
Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1371
@@ -10700,8 +10700,6 @@ int dxil_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t co
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uint32_t *byte_code = NULL;
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int ret;
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MESSAGE("Creating a DXIL parser. This is unsupported; you get to keep all the pieces if it breaks.\n");
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dxbc_desc.is_dxil = true;
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if ((ret = shader_extract_from_dxbc(&compile_info->source, message_context, compile_info->source_name,
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&dxbc_desc)) < 0)
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