vkd3d-shader: Enable DXIL support in the default configuration.

This commit is contained in:
Henri Verbeet
2025-02-05 20:32:27 +01:00
parent 73c0356861
commit 1fd89abcc3
Notes: Henri Verbeet 2025-02-24 16:26:28 +01:00
Approved-by: Conor McCarthy (@cmccarthy)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1371
9 changed files with 3 additions and 45 deletions

View File

@@ -3610,11 +3610,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device9
TRACE("Request shader model %#x.\n", data->HighestShaderModel);
#ifdef VKD3D_SHADER_UNSUPPORTED_DXIL
data->HighestShaderModel = min(data->HighestShaderModel, D3D_SHADER_MODEL_6_0);
#else
data->HighestShaderModel = min(data->HighestShaderModel, D3D_SHADER_MODEL_5_1);
#endif
TRACE("Shader model %#x.\n", data->HighestShaderModel);
return S_OK;