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vkd3d-shader: Enable DXIL support in the default configuration.
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Notes:
Henri Verbeet
2025-02-24 16:26:28 +01:00
Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1371
@@ -3610,11 +3610,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device9
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TRACE("Request shader model %#x.\n", data->HighestShaderModel);
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#ifdef VKD3D_SHADER_UNSUPPORTED_DXIL
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data->HighestShaderModel = min(data->HighestShaderModel, D3D_SHADER_MODEL_6_0);
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#else
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data->HighestShaderModel = min(data->HighestShaderModel, D3D_SHADER_MODEL_5_1);
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#endif
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TRACE("Shader model %#x.\n", data->HighestShaderModel);
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return S_OK;
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