vkd3d-shader: Enable DXIL support in the default configuration.

This commit is contained in:
Henri Verbeet
2025-02-05 20:32:27 +01:00
parent 73c0356861
commit 1fd89abcc3
Notes: Henri Verbeet 2025-02-24 16:26:28 +01:00
Approved-by: Conor McCarthy (@cmccarthy)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1371
9 changed files with 3 additions and 45 deletions

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@@ -10700,8 +10700,6 @@ int dxil_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t co
uint32_t *byte_code = NULL;
int ret;
MESSAGE("Creating a DXIL parser. This is unsupported; you get to keep all the pieces if it breaks.\n");
dxbc_desc.is_dxil = true;
if ((ret = shader_extract_from_dxbc(&compile_info->source, message_context, compile_info->source_name,
&dxbc_desc)) < 0)

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@@ -1978,9 +1978,7 @@ const enum vkd3d_shader_source_type *vkd3d_shader_get_supported_source_types(uns
VKD3D_SHADER_SOURCE_DXBC_TPF,
VKD3D_SHADER_SOURCE_HLSL,
VKD3D_SHADER_SOURCE_D3D_BYTECODE,
#ifdef VKD3D_SHADER_UNSUPPORTED_DXIL
VKD3D_SHADER_SOURCE_DXBC_DXIL,
#endif
VKD3D_SHADER_SOURCE_FX,
};
@@ -2029,7 +2027,6 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
VKD3D_SHADER_TARGET_D3D_ASM,
};
#ifdef VKD3D_SHADER_UNSUPPORTED_DXIL
static const enum vkd3d_shader_target_type dxbc_dxil_types[] =
{
VKD3D_SHADER_TARGET_SPIRV_BINARY,
@@ -2038,7 +2035,6 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
# endif
VKD3D_SHADER_TARGET_D3D_ASM,
};
#endif
static const enum vkd3d_shader_target_type fx_types[] =
{
@@ -2061,11 +2057,9 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
*count = ARRAY_SIZE(d3dbc_types);
return d3dbc_types;
#ifdef VKD3D_SHADER_UNSUPPORTED_DXIL
case VKD3D_SHADER_SOURCE_DXBC_DXIL:
*count = ARRAY_SIZE(dxbc_dxil_types);
return dxbc_dxil_types;
#endif
case VKD3D_SHADER_SOURCE_FX:
*count = ARRAY_SIZE(fx_types);

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@@ -3610,11 +3610,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device9
TRACE("Request shader model %#x.\n", data->HighestShaderModel);
#ifdef VKD3D_SHADER_UNSUPPORTED_DXIL
data->HighestShaderModel = min(data->HighestShaderModel, D3D_SHADER_MODEL_6_0);
#else
data->HighestShaderModel = min(data->HighestShaderModel, D3D_SHADER_MODEL_5_1);
#endif
TRACE("Shader model %#x.\n", data->HighestShaderModel);
return S_OK;