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vkd3d-shader: Enable GLSL target support when VKD3D_SHADER_UNSUPPORTED_GLSL is defined.
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commit
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Notes:
Alexandre Julliard
2024-03-08 23:49:12 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/696
@ -12,7 +12,7 @@ rm -fr build
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mkdir build
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mkdir build
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cd build
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cd build
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export LD_LIBRARY_PATH=/usr/local/lib
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export LD_LIBRARY_PATH=/usr/local/lib
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if ../configure --enable-demos --with-spirv-tools DXCOMPILER_LIBS="-L/usr/local/lib" CFLAGS="-g -O2 -Werror" CPPFLAGS="-DVKD3D_SHADER_UNSUPPORTED_DXIL" && \
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if ../configure --enable-demos --with-spirv-tools DXCOMPILER_LIBS="-L/usr/local/lib" CFLAGS="-g -O2 -Werror" CPPFLAGS="-DVKD3D_SHADER_UNSUPPORTED_DXIL -DVKD3D_SHADER_UNSUPPORTED_GLSL" && \
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make -j$(nproc) ; then
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make -j$(nproc) ; then
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make -j$(nproc) AM_COLOR_TESTS=always check || \
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make -j$(nproc) AM_COLOR_TESTS=always check || \
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touch ../tests_failed
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touch ../tests_failed
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@ -96,6 +96,8 @@ int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
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unsigned int i;
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unsigned int i;
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void *code;
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void *code;
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ERR("Generating a GLSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
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vkd3d_string_buffer_printf(&generator->buffer, "#version 440\n\n");
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vkd3d_string_buffer_printf(&generator->buffer, "#version 440\n\n");
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vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n");
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vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n");
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@ -1874,7 +1874,7 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
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VKD3D_SHADER_TARGET_SPIRV_TEXT,
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VKD3D_SHADER_TARGET_SPIRV_TEXT,
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#endif
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#endif
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VKD3D_SHADER_TARGET_D3D_ASM,
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VKD3D_SHADER_TARGET_D3D_ASM,
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#if 0
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#ifdef VKD3D_SHADER_UNSUPPORTED_GLSL
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VKD3D_SHADER_TARGET_GLSL,
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VKD3D_SHADER_TARGET_GLSL,
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#endif
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#endif
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};
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};
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@ -1895,13 +1895,21 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
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VKD3D_SHADER_TARGET_D3D_ASM,
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VKD3D_SHADER_TARGET_D3D_ASM,
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};
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};
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#ifdef VKD3D_SHADER_UNSUPPORTED_DXIL
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static const enum vkd3d_shader_target_type dxbc_dxil_types[] =
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{
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VKD3D_SHADER_TARGET_SPIRV_BINARY,
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# ifdef HAVE_SPIRV_TOOLS
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VKD3D_SHADER_TARGET_SPIRV_TEXT,
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# endif
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VKD3D_SHADER_TARGET_D3D_ASM,
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};
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#endif
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TRACE("source_type %#x, count %p.\n", source_type, count);
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TRACE("source_type %#x, count %p.\n", source_type, count);
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switch (source_type)
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switch (source_type)
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{
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{
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#ifdef VKD3D_SHADER_UNSUPPORTED_DXIL
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case VKD3D_SHADER_SOURCE_DXBC_DXIL:
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#endif
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case VKD3D_SHADER_SOURCE_DXBC_TPF:
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case VKD3D_SHADER_SOURCE_DXBC_TPF:
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*count = ARRAY_SIZE(dxbc_tpf_types);
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*count = ARRAY_SIZE(dxbc_tpf_types);
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return dxbc_tpf_types;
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return dxbc_tpf_types;
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@ -1914,6 +1922,12 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
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*count = ARRAY_SIZE(d3dbc_types);
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*count = ARRAY_SIZE(d3dbc_types);
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return d3dbc_types;
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return d3dbc_types;
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#ifdef VKD3D_SHADER_UNSUPPORTED_DXIL
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case VKD3D_SHADER_SOURCE_DXBC_DXIL:
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*count = ARRAY_SIZE(dxbc_dxil_types);
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return dxbc_dxil_types;
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#endif
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default:
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default:
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*count = 0;
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*count = 0;
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return NULL;
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return NULL;
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