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vkd3d-shader: Enable GLSL target support when VKD3D_SHADER_UNSUPPORTED_GLSL is defined.
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committed by
Alexandre Julliard
parent
4553b2a0dc
commit
1fc55d80cd
Notes:
Alexandre Julliard
2024-03-08 23:49:12 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/696
@@ -96,6 +96,8 @@ int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
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unsigned int i;
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void *code;
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ERR("Generating a GLSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
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vkd3d_string_buffer_printf(&generator->buffer, "#version 440\n\n");
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vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n");
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