vkd3d-shader: Enable GLSL target support when VKD3D_SHADER_UNSUPPORTED_GLSL is defined.

This commit is contained in:
Henri Verbeet
2024-03-07 20:55:39 +01:00
committed by Alexandre Julliard
parent 4553b2a0dc
commit 1fc55d80cd
Notes: Alexandre Julliard 2024-03-08 23:49:12 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/696
3 changed files with 21 additions and 5 deletions

View File

@ -12,7 +12,7 @@ rm -fr build
mkdir build
cd build
export LD_LIBRARY_PATH=/usr/local/lib
if ../configure --enable-demos --with-spirv-tools DXCOMPILER_LIBS="-L/usr/local/lib" CFLAGS="-g -O2 -Werror" CPPFLAGS="-DVKD3D_SHADER_UNSUPPORTED_DXIL" && \
if ../configure --enable-demos --with-spirv-tools DXCOMPILER_LIBS="-L/usr/local/lib" CFLAGS="-g -O2 -Werror" CPPFLAGS="-DVKD3D_SHADER_UNSUPPORTED_DXIL -DVKD3D_SHADER_UNSUPPORTED_GLSL" && \
make -j$(nproc) ; then
make -j$(nproc) AM_COLOR_TESTS=always check || \
touch ../tests_failed