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vkd3d-shader/hlsl: Implement tanh.
This commit is contained in:
committed by
Alexandre Julliard
parent
c4182cc272
commit
1fb9e7526b
Notes:
Alexandre Julliard
2024-04-15 22:22:07 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/740
@@ -111,7 +111,7 @@ todo(glsl) draw quad
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probe all rgba (1.0, 1.0, 1.0e39, 1.0e39) 1
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[pixel shader todo]
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[pixel shader]
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uniform float4 a;
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float4 main() : sv_target
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@@ -121,8 +121,8 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.57079633 -0.54930614 0.54930614 1.57079633
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todo(sm<6) draw quad
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todo(glsl) draw quad
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probe all rgba (-0.91715234, -0.5, 0.5, 0.91715234) 2
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uniform 0 float4 -10.0 -0.0 0.0 10.0
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todo(sm<6) draw quad
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todo(glsl) draw quad
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probe all rgba (-1.0, 0.0, 0.0, 1.0) 1
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