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tests: Avoid using non-float uniforms where possible.
SM1 encodes these differently. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
efd9e9e990
commit
1f4056125d
@@ -28,12 +28,13 @@ probe all rgba (-7.0, 8.0, 0.0, 3.0) 4
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[pixel shader]
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float4 main(uniform int4 u) : sv_target
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float4 main(uniform float4 u) : sv_target
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{
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return round(u);
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int4 i = u;
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return round(i);
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}
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[test]
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uniform 0 int4 -1 0 2 10
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uniform 0 float4 -1 0 2 10
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draw quad
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probe all rgba (-1.0, 0.0, 2.0, 10.0) 4
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