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tests: Avoid using non-float uniforms where possible.
SM1 encodes these differently. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
efd9e9e990
commit
1f4056125d
@@ -1,7 +1,7 @@
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% Use a uniform to prevent the compiler from optimizing.
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[pixel shader]
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uniform int i;
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uniform float i;
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float4 main() : SV_TARGET
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{
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float4 color = float4(0.5, 0.4, 0.3, 0.2);
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@@ -11,6 +11,6 @@ float4 main() : SV_TARGET
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}
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[test]
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uniform 0 uint 2
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uniform 0 float 2
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draw quad
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probe all rgba (0.5, 0.3, 0.8, 0.2)
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