mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests/shader_runner_metal: Implement draws.
This commit is contained in:
parent
14991f2e17
commit
1efc0ac740
Notes:
Henri Verbeet
2024-11-20 15:00:07 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1243
@ -88,5 +88,5 @@ uniform 4 float 0.0
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uniform 8 float 0.0
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uniform 12 float 0.0
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uniform 16 float 42.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (42, 42, 42, 42)
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@ -20,7 +20,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 123.0 -2.0 456 0.01
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todo(msl) draw quad
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draw quad
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probe (320,240) rgba (123.0, -2.0, 456.0, 0.01)
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[pixel shader]
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@ -13,7 +13,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader fail(sm>=6)]
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@ -61,7 +61,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader fail(sm>=6)]
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@ -83,7 +83,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader]
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@ -97,7 +97,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader fail]
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@ -150,7 +150,7 @@ uniform 0 float4 0.0 1.0 2.0 3.0
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uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 2.0, 4.0, 8.0)
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@ -171,7 +171,7 @@ float4 main() : sv_target
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uniform 0 float4 0.0 1.0 2.0 3.0
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uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 4.0, 8.0, 9.0)
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@ -197,7 +197,7 @@ uniform 0 float4 0.0 1.0 2.0 3.0
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uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 4.0, 5.0, 6.0)
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@ -291,7 +291,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (2.0, 3.0, 2.0, 3.0)
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@ -427,7 +427,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (3.0, 4.0, 3.0, 4.0)
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@ -767,7 +767,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 0.0 0.0 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader fail(sm<6)]
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@ -17,7 +17,7 @@ if(sm<4) uniform 8 float4 10 20 0 0
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if(sm>=4) uniform 0 float4 10 20 0 0
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if(sm>=4) uniform 4 float4 10 30 50 70
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if(sm>=4) uniform 8 float4 20 40 60 80
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (10, 20, 50, 60)
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@ -57,7 +57,7 @@ float4 main() : sv_target { return b; }
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[test]
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uniform 0 float4 10.0 20.0 30.0 40.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (10, 20, 30, 40)
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@ -134,7 +134,7 @@ if(sm<4) uniform 8 float4 10 20 0 0
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if(sm>=4) uniform 0 float4 10 20 0 0
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if(sm>=4) uniform 4 float4 10 30 50 70
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if(sm>=4) uniform 8 float4 20 40 60 80
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (10, 20, 50, 60)
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@ -170,7 +170,7 @@ float4 main() : sv_target { return b; }
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[test]
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uniform 0 float4 10 20 30 40
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (10, 20, 30, 40)
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@ -8,7 +8,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 9.0 2.0 3.0 4.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (9.0, 9.0, 9.0, 9.0)
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[pixel shader]
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@ -21,7 +21,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@ -49,7 +49,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@ -40,7 +40,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (3.0, 3.0, 3.0, 3.0)
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@ -78,7 +78,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (4.0, 4.0, 4.0, 4.0)
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@ -19,5 +19,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float 10.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
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@ -40,7 +40,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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@ -61,7 +61,7 @@ uniform 0 float4 0.0 0.0 0.0 0.0
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uniform 4 float4 0.0 0.0 0.0 0.0
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uniform 8 float4 0.5 0.6 0.0 0.0
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uniform 12 float4 0.7 0.8 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.5, 0.6, 0.7, 0.8)
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@ -112,7 +112,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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@ -150,7 +150,7 @@ uniform 0 float4 0.3 0.4 0.0 0.0
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uniform 4 float4 0.0 0.0 0.0 0.0
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uniform 8 float4 0.0 0.0 0.0 0.0
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uniform 12 float4 0.5 0.6 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.3, 0.4, 0.5, 0.6)
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@ -174,7 +174,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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@ -202,7 +202,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.2 0.4 0.0 0.0
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uniform 4 float4 0.3 0.5 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.2, 0.3, 0.4, 0.5)
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@ -222,7 +222,7 @@ uniform 0 float4 0.3 0.0 0.0 0.0
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uniform 4 float4 0.4 0.0 0.0 0.0
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uniform 8 float4 0.0 0.5 0.0 0.0
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uniform 12 float4 0.0 0.6 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.3, 0.4, 0.5, 0.6)
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% Compiler options
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@ -246,7 +246,7 @@ uniform 0 float4 0.1 0.5 0.9 1.3
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uniform 4 float4 0.2 0.6 1.0 1.4
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uniform 8 float4 0.3 0.7 1.1 1.5
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uniform 12 float4 0.4 0.8 1.2 1.6
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.2, 0.3, 0.6, 0.7) 1
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[require]
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@ -268,7 +268,7 @@ uniform 0 float4 0.1 0.5 0.9 1.3
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uniform 4 float4 0.2 0.6 1.0 1.4
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uniform 8 float4 0.3 0.7 1.1 1.5
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uniform 12 float4 0.4 0.8 1.2 1.6
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.2, 0.3, 0.6, 0.7) 1
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[require]
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@ -290,7 +290,7 @@ uniform 0 float4 0.1 0.5 0.9 1.3
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uniform 4 float4 0.2 0.6 1.0 1.4
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uniform 8 float4 0.3 0.7 1.1 1.5
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uniform 12 float4 0.4 0.8 1.2 1.6
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.5, 0.9, 0.6, 1.0) 1
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[require]
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@ -318,7 +318,7 @@ uniform 16 float4 1.7 2.1 2.5 2.9
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uniform 20 float4 1.8 2.2 2.6 3.0
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uniform 24 float4 1.9 2.3 2.7 3.1
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uniform 28 float4 2.0 2.4 2.8 3.2
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.3, 0.4, 2.5, 2.9) 1
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[require]
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@ -346,7 +346,7 @@ uniform 16 float4 1.7 2.1 2.5 2.9
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uniform 20 float4 1.8 2.2 2.6 3.0
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uniform 24 float4 1.9 2.3 2.7 3.1
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uniform 28 float4 2.0 2.4 2.8 3.2
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.2, 1.6, 3.1, 3.2) 1
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[require]
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@ -366,5 +366,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 4 float4 0.3 0.4 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.3, 0.2, 0.4) 1
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@ -11,7 +11,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.3 0.0 0.0
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uniform 4 float4 0.2 0.4 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.3, 0.2, 0.4)
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[pixel shader fail(sm<6)]
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@ -11,7 +11,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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uniform 12 float4 13.0 14.0 15.0 16.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 2.0, 10.0, 15.0)
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[pixel shader]
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@ -27,7 +27,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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uniform 12 float4 13.0 14.0 15.0 16.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 2.0, 10.0, 15.0)
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[pixel shader]
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@ -43,7 +43,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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uniform 12 float4 13.0 14.0 15.0 16.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 5.0, 7.0, 12.0)
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[pixel shader]
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@ -58,7 +58,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 1.0 2.0 3.0 0.0
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uniform 4 float4 5.0 6.0 7.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 3.0, 6.0, 7.0)
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[pixel shader]
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@ -21,5 +21,5 @@ uniform 8 float4 0.3 0.0 0.0 0.0
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uniform 12 float4 0.4 0.0 0.0 0.0
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uniform 16 float4 0.5 0.0 0.0 0.0
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uniform 20 float4 0.6 0.0 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.4, 0.1, 0.6, 0.3)
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@ -9,7 +9,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.2 0.3 0.4
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader fail(sm>=6)]
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@ -23,7 +23,7 @@ precise main() : sv_target
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[test]
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uniform 0 float4 0.1 0.2 0.3 0.4
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader]
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@ -37,5 +37,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.2 0.3 0.4
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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@ -56,7 +56,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.2 0.3 0.4
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uniform 4 float4 1.1 1.2 1.3 1.4
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.1, 1.4, 0.2, 0.3)
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@ -75,7 +75,7 @@ uniform 4 float4 1.1 1.2 1.3 1.4
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uniform 8 float4 2.1 2.2 2.3 2.4
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uniform 12 float4 3.1 3.2 3.3 3.4
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uniform 16 float4 4.1 4.2 4.3 4.4
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (4.1, 4.2, 1.3, 1.4)
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@ -207,7 +207,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 100
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uniform 4 float 101
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (100, 100, 100, 100)
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@ -221,7 +221,7 @@ float4 main(uniform float a : register(c1)) : sv_target
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[test]
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uniform 0 float 100
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uniform 4 float 101
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (100, 100, 100, 100)
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[pixel shader]
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@ -343,7 +343,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 1.0
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todo(msl) draw quad
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draw quad
|
||||
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
|
||||
|
||||
[pixel shader]
|
||||
@ -358,7 +358,7 @@ float4 main() : sv_target
|
||||
[test]
|
||||
uniform 0 float 1.0
|
||||
uniform 4 float 2.0
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
if(sm<6) probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
|
||||
if(sm>=6) probe (0, 0) rgba(1.0, 1.0, 1.0, 1.0)
|
||||
|
||||
@ -374,7 +374,7 @@ float4 main() : sv_target
|
||||
[test]
|
||||
uniform 0 float 0.0
|
||||
uniform 4 float 1.0
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
if(sm<6) probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
|
||||
if(sm>=6) probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
|
||||
|
||||
@ -390,7 +390,7 @@ float4 main() : sv_target
|
||||
[test]
|
||||
uniform 0 float 0.0
|
||||
uniform 4 float 1.0
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
if(sm<6) probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
|
||||
if(sm>=6) probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
|
||||
|
||||
@ -406,7 +406,7 @@ float4 main() : sv_target
|
||||
[test]
|
||||
uniform 0 float 0.0
|
||||
uniform 4 float 1.0
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
if(sm<6) probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
|
||||
if(sm>=6) probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
|
||||
|
||||
@ -421,7 +421,7 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 4 float 1.0
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
|
||||
|
||||
% Weird FXC behavior.
|
||||
@ -437,7 +437,7 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float 1.0
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba(1.0, 1.0, 1.0, 1.0)
|
||||
|
||||
% Testing other reservation types. This is a parse failure, i.e "X3530: register sa not valid"
|
||||
@ -477,7 +477,7 @@ float4 main() : sv_target
|
||||
[test]
|
||||
uniform 0 float 0.0
|
||||
uniform 4 float 2.0
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
|
||||
|
||||
[require]
|
||||
|
@ -18,5 +18,5 @@ float4 main() : sv_target
|
||||
uniform 0 float4 0.1 0.2 0.0 0.0
|
||||
uniform 4 float4 0.3 0.4 0.0 0.0
|
||||
uniform 8 float4 0.5 0.6 0.0 0.0
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (0.2, 0.3, 0.6, 0.5)
|
||||
|
@ -9,7 +9,7 @@ float4 main() : sv_target
|
||||
[test]
|
||||
uniform 0 float4 11 21 31 -1
|
||||
uniform 4 float4 12 22 32 -1
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (21.0, 31.0, 11.0, 12.0)
|
||||
|
||||
|
||||
@ -24,7 +24,7 @@ float4 main() : sv_target
|
||||
[test]
|
||||
uniform 0 float4 11 21 31 -1
|
||||
uniform 4 float4 12 22 32 -1
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (11.0, 31.0, 12.0, 32.0)
|
||||
|
||||
|
||||
@ -40,7 +40,7 @@ float4 main() : sv_target
|
||||
uniform 0 float4 11 12 -1 -1
|
||||
uniform 4 float4 21 22 -1 -1
|
||||
uniform 8 float4 31 32 -1 -1
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (11.0, 31.0, 12.0, 32.0)
|
||||
|
||||
|
||||
|
@ -149,7 +149,7 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
|
||||
|
||||
|
||||
@ -166,5 +166,5 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (1.0, 4.0, 2.0, 3.0)
|
||||
|
@ -18,7 +18,7 @@ float4 main(uniform float f, uniform int i, uniform uint u, uniform half h) : sv
|
||||
|
||||
[test]
|
||||
uniform 0 float4 123.0 -2.0 456 0.01
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (320,240) rgba (123.0, -2.0, 456.0, 0.01)
|
||||
|
||||
[pixel shader]
|
||||
|
@ -10,7 +10,7 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float 3.5
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (3.5, 3.5, 3.5, 3.5)
|
||||
|
||||
|
||||
@ -24,7 +24,7 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float4 4.0 5.0 6.0 7.0
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (4.0, 5.0, 4.0, 5.0)
|
||||
|
||||
|
||||
@ -38,5 +38,5 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float 3.5
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (3.5, 3.5, 3.5, 3.5)
|
||||
|
@ -23,7 +23,7 @@ float4 main() : SV_TARGET
|
||||
|
||||
[test]
|
||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||
todo(msl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (1.0, 2.0, 2.0, 3.0)
|
||||
|
||||
|
||||
|
@ -86,6 +86,18 @@ static MTLVertexFormat get_metal_attribute_format(DXGI_FORMAT format)
|
||||
}
|
||||
}
|
||||
|
||||
static MTLPrimitiveType get_metal_primitive_type(D3D_PRIMITIVE_TOPOLOGY topology)
|
||||
{
|
||||
switch (topology)
|
||||
{
|
||||
case D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST:
|
||||
return MTLPrimitiveTypeTriangle;
|
||||
|
||||
default:
|
||||
fatal_error("Unhandled topology %#x.\n", topology);
|
||||
}
|
||||
}
|
||||
|
||||
static void trace_messages(const char *messages)
|
||||
{
|
||||
const char *p, *end, *line;
|
||||
@ -284,7 +296,7 @@ static void metal_runner_clear(struct shader_runner *r, struct resource *res, co
|
||||
return;
|
||||
}
|
||||
|
||||
static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY primitive_topology,
|
||||
static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY topology,
|
||||
unsigned int vertex_count, unsigned int instance_count)
|
||||
{
|
||||
MTLViewport viewport = {0.0, 0.0, 0.0, 0.0, 0.0, 1.0};
|
||||
@ -305,6 +317,7 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY pr
|
||||
id<MTLRenderPipelineState> pso;
|
||||
id<MTLBuffer> argument_buffer;
|
||||
id<MTLBuffer> cb;
|
||||
bool ret = false;
|
||||
NSError *err;
|
||||
|
||||
struct
|
||||
@ -444,10 +457,15 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY pr
|
||||
|
||||
[encoder setRenderPipelineState:pso];
|
||||
[encoder setViewport:viewport];
|
||||
[encoder drawPrimitives:get_metal_primitive_type(topology)
|
||||
vertexStart:0
|
||||
vertexCount:vertex_count
|
||||
instanceCount:instance_count];
|
||||
[encoder endEncoding];
|
||||
|
||||
[command_buffer commit];
|
||||
[command_buffer waitUntilCompleted];
|
||||
ret = true;
|
||||
}
|
||||
|
||||
done:
|
||||
@ -461,7 +479,7 @@ done:
|
||||
runner->d3d_blobs[i] = NULL;
|
||||
}
|
||||
|
||||
return false;
|
||||
return ret;
|
||||
}
|
||||
|
||||
static bool metal_runner_copy(struct shader_runner *r, struct resource *src, struct resource *dst)
|
||||
|
Loading…
Reference in New Issue
Block a user