tests/shader_runner_metal: Implement draws.

This commit is contained in:
Feifan He
2024-11-04 18:54:30 +08:00
committed by Henri Verbeet
parent 14991f2e17
commit 1efc0ac740
Notes: Henri Verbeet 2024-11-20 15:00:07 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1243
20 changed files with 87 additions and 69 deletions

View File

@@ -8,7 +8,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 9.0 2.0 3.0 4.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (9.0, 9.0, 9.0, 9.0)
[pixel shader]
@@ -21,7 +21,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader]
@@ -49,7 +49,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader]