tests/shader_runner_metal: Implement draws.

This commit is contained in:
Feifan He
2024-11-04 18:54:30 +08:00
committed by Henri Verbeet
parent 14991f2e17
commit 1efc0ac740
Notes: Henri Verbeet 2024-11-20 15:00:07 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1243
20 changed files with 87 additions and 69 deletions

View File

@ -17,7 +17,7 @@ if(sm<4) uniform 8 float4 10 20 0 0
if(sm>=4) uniform 0 float4 10 20 0 0
if(sm>=4) uniform 4 float4 10 30 50 70
if(sm>=4) uniform 8 float4 20 40 60 80
todo(msl) draw quad
draw quad
probe (0, 0) rgba (10, 20, 50, 60)
@ -57,7 +57,7 @@ float4 main() : sv_target { return b; }
[test]
uniform 0 float4 10.0 20.0 30.0 40.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (10, 20, 30, 40)
@ -134,7 +134,7 @@ if(sm<4) uniform 8 float4 10 20 0 0
if(sm>=4) uniform 0 float4 10 20 0 0
if(sm>=4) uniform 4 float4 10 30 50 70
if(sm>=4) uniform 8 float4 20 40 60 80
todo(msl) draw quad
draw quad
probe (0, 0) rgba (10, 20, 50, 60)
@ -170,7 +170,7 @@ float4 main() : sv_target { return b; }
[test]
uniform 0 float4 10 20 30 40
todo(msl) draw quad
draw quad
probe (0, 0) rgba (10, 20, 30, 40)