vkd3d-shader/dxil: Use vsir_program_append() in sm6_parser_add_instruction().

This commit is contained in:
Francisco Casas
2025-08-13 18:17:45 -04:00
committed by Henri Verbeet
parent 49e189fec6
commit 1ee42bd406
Notes: Henri Verbeet 2025-08-29 15:13:14 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1690

View File

@@ -3665,14 +3665,15 @@ static struct vkd3d_shader_instruction *sm6_parser_require_space(struct sm6_pars
return &instructions->elements[instructions->count];
}
/* Space should be reserved before calling this. It is intended to require no checking of the returned pointer. */
static struct vkd3d_shader_instruction *sm6_parser_add_instruction(struct sm6_parser *sm6,
enum vkd3d_shader_opcode handler_idx)
enum vkd3d_shader_opcode op)
{
struct vkd3d_shader_instruction *ins = sm6_parser_require_space(sm6, 1);
VKD3D_ASSERT(ins);
vsir_instruction_init(ins, &sm6->p.location, handler_idx);
++sm6->program->instructions.count;
struct vkd3d_shader_instruction *ins;
if (!(ins = vsir_program_append(sm6->program)))
return NULL;
vsir_instruction_init(ins, &sm6->p.location, op);
return ins;
}