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vkd3d-shader/ir: Keep track of the tessellator domain in struct vsir_program.
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committed by
Henri Verbeet
parent
49ec9add38
commit
1ed8d907b3
Notes:
Henri Verbeet
2024-11-21 19:36:02 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1266
@@ -1268,6 +1268,7 @@ static void shader_sm5_read_dcl_tessellator_domain(struct vkd3d_shader_instructi
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{
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ins->declaration.tessellator_domain = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK)
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>> VKD3D_SM5_TESSELLATOR_SHIFT;
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priv->p.program->tess_domain = ins->declaration.tessellator_domain;
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}
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static void shader_sm5_read_dcl_tessellator_partitioning(struct vkd3d_shader_instruction *ins, uint32_t opcode,
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