vkd3d-shader/ir: Keep track of the tessellator domain in struct vsir_program.

This commit is contained in:
Giovanni Mascellani
2024-11-15 14:51:52 +01:00
committed by Henri Verbeet
parent 49ec9add38
commit 1ed8d907b3
Notes: Henri Verbeet 2024-11-21 19:36:02 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1266
5 changed files with 22 additions and 9 deletions

View File

@@ -1268,6 +1268,7 @@ static void shader_sm5_read_dcl_tessellator_domain(struct vkd3d_shader_instructi
{
ins->declaration.tessellator_domain = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK)
>> VKD3D_SM5_TESSELLATOR_SHIFT;
priv->p.program->tess_domain = ins->declaration.tessellator_domain;
}
static void shader_sm5_read_dcl_tessellator_partitioning(struct vkd3d_shader_instruction *ins, uint32_t opcode,