vkd3d-shader: Allocate the $Params buffer in hlsl_ctx_init().

For clarity.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-07-08 21:13:18 -05:00
committed by Alexandre Julliard
parent e292351fa9
commit 1ed82b9fc4
3 changed files with 6 additions and 14 deletions

View File

@ -1142,27 +1142,16 @@ static void calculate_buffer_offset(struct hlsl_ir_var *var)
static void allocate_buffers(struct hlsl_ctx *ctx)
{
struct hlsl_buffer *buffer, *params_buffer;
struct hlsl_buffer *buffer;
struct hlsl_ir_var *var;
uint32_t index = 0;
if (!(params_buffer = hlsl_new_buffer(ctx, HLSL_BUFFER_CONSTANT,
hlsl_strdup(ctx, "$Params"), NULL, ctx->location)))
return;
/* The $Globals and $Params buffers should be allocated first, before all
* explicit buffers. */
list_remove(&params_buffer->entry);
list_add_head(&ctx->buffers, &params_buffer->entry);
list_remove(&ctx->globals_buffer->entry);
list_add_head(&ctx->buffers, &ctx->globals_buffer->entry);
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (var->is_uniform)
{
if (var->is_param)
var->buffer = params_buffer;
var->buffer = ctx->params_buffer;
calculate_buffer_offset(var);
}