vkd3d-shader: Allocate the $Params buffer in hlsl_ctx_init().

For clarity.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-07-08 21:13:18 -05:00
committed by Alexandre Julliard
parent e292351fa9
commit 1ed82b9fc4
3 changed files with 6 additions and 14 deletions

View File

@@ -1664,6 +1664,9 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct hlsl_profile_info *
if (!(ctx->globals_buffer = hlsl_new_buffer(ctx, HLSL_BUFFER_CONSTANT,
hlsl_strdup(ctx, "$Globals"), NULL, ctx->location)))
return false;
if (!(ctx->params_buffer = hlsl_new_buffer(ctx, HLSL_BUFFER_CONSTANT,
hlsl_strdup(ctx, "$Params"), NULL, ctx->location)))
return false;
ctx->cur_buffer = ctx->globals_buffer;
return true;