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vkd3d-shader/fx: Only add numeric variables when writing buffers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Henri Verbeet
2024-09-04 11:48:06 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1030
@ -575,6 +575,12 @@ static const char * get_fx_4_type_name(const struct hlsl_type *type)
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}
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}
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}
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}
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static bool is_numeric_fx_4_type(const struct hlsl_type *type)
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{
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type = hlsl_get_multiarray_element_type(type);
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return type->class == HLSL_CLASS_STRUCT || hlsl_is_numeric_type(type);
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}
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static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_context *fx)
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static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_context *fx)
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{
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{
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struct field_offsets
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struct field_offsets
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@ -667,7 +673,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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/* Structures can only contain numeric fields, this is validated during variable declaration. */
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/* Structures can only contain numeric fields, this is validated during variable declaration. */
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total_size = stride = type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float);
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total_size = stride = type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float);
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packed_size = 0;
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packed_size = 0;
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if (type->class == HLSL_CLASS_STRUCT || hlsl_is_numeric_type(type))
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if (is_numeric_fx_4_type(type))
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packed_size = hlsl_type_component_count(type) * sizeof(float);
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packed_size = hlsl_type_component_count(type) * sizeof(float);
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if (elements_count)
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if (elements_count)
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{
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{
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@ -2401,6 +2407,9 @@ static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx
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size = 0;
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size = 0;
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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{
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if (!is_numeric_fx_4_type(var->data_type))
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continue;
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if (var->buffer != b)
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if (var->buffer != b)
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continue;
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continue;
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