Release 1.6.

This commit is contained in:
Henri Verbeet 2022-11-29 12:58:11 +01:00 committed by Alexandre Julliard
parent d5f810068b
commit 1eaf73147c
Notes: Alexandre Julliard 2022-12-07 16:18:10 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/55
11 changed files with 46 additions and 33 deletions

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@ -1,16 +1,16 @@
The Wine team is proud to announce that release 1.5 of vkd3d, the Direct3D to
The Wine team is proud to announce that release 1.6 of vkd3d, the Direct3D to
Vulkan translation library, is now available.
This release contains improvements that are listed in the release notes below.
The main highlights are:
- Support for various HLSL features and intrinsics.
- Typed unordered access view loads of multicomponent formats.
- Initial support for HLSL compute shaders.
- More support for HLSL features and intrinsics.
- Miscellaneous bug fixes.
The source is available from the following location:
https://dl.winehq.org/vkd3d/source/vkd3d-1.5.tar.xz
https://dl.winehq.org/vkd3d/source/vkd3d-1.6.tar.xz
The current source can also be pulled directly from the git repository:
@ -21,30 +21,40 @@ for the complete list.
----------------------------------------------------------------
What's new in vkd3d 1.5
What's new in vkd3d 1.6
=======================
*** libvkd3d-shader
- New features for the HLSL source type:
- Improved support for HLSL object types (like e.g. `Texture2D') inside
structures and arrays.
- Implicitly sized array initialisers.
- Support for the dot() intrinsic function.
- Support for the ldexp() intrinsic function.
- Support for the lerp() intrinsic function.
- Support for the logical `and', `or', and `not' operators in shader model 4
and 5 targets.
- Support for casts from `bool' types in shader model 4 and 5 targets.
- Constant folding for integer bitwise operations.
- Constant folding for integer min() and max().
- Initial support for compute shaders.
- Improved support for initialisation and assignment of compound objects
like structures and arrays, including casts and implicit conversions.
- Support for loads and stores of texture resource unordered-access views.
- Support for function attributes. In particular, the required "numthreads"
attribute for compute shader entry points is now supported.
- Support for the asuint() intrinsic function.
- Support for the length() intrinsic function.
- Support for the normalize() intrinsic function.
- Support for integer division and modulus.
- Support for taking the absolute value of integers.
- Support for floating-point modulus.
- New interfaces:
- The VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV compile option can be used to
specify the SPIR-V format to use for typed unordered access view loads.
When set to `Unknown', and the `shaderStorageImageReadWithoutFormat'
feature is enabled in the target environment, this allows typed loads from
multicomponent format unordered access views. If left unspecified, a R32
format will be used, like in previous versions of libvkd3d-shader.
- The VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS descriptor info flag is
used to indicate that atomic operations are used on unordered-access view
descriptors.
*** libvkd3d-common
- vkd3d debug output is prefixed with "vkd3d:" in order to make it easier to
distinguish from output produced by applications or other libraries.
*** demos
- The demos now use libvkd3d-shader to compile HLSL shaders at run-time.

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@ -3,6 +3,7 @@ Andrew Eikum
Andrey Gusev
Atharva Nimbalkar
Biswapriyo Nath
Brendan Shanks
Chip Davis
Conor McCarthy
David Gow

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@ -245,7 +245,7 @@ libvkd3d_shader_la_SOURCES = \
libs/vkd3d-shader/vkd3d_shader_main.c \
libs/vkd3d-shader/vkd3d_shader_private.h
libvkd3d_shader_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SHADER_SOURCE -I$(srcdir)/libs/vkd3d-shader @SPIRV_TOOLS_CFLAGS@
libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 4:0:3
libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 5:0:4
libvkd3d_shader_la_LIBADD = libvkd3d-common.la @SPIRV_TOOLS_LIBS@ -lm
if HAVE_LD_VERSION_SCRIPT
libvkd3d_shader_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-shader/vkd3d_shader.map
@ -279,7 +279,7 @@ libvkd3d_la_SOURCES = \
libs/vkd3d/vkd3d_shaders.h \
libs/vkd3d/vulkan_procs.h
libvkd3d_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SOURCE
libvkd3d_la_LDFLAGS = $(AM_LDFLAGS) -version-info 6:0:5
libvkd3d_la_LDFLAGS = $(AM_LDFLAGS) -version-info 7:0:6
libvkd3d_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la @DL_LIBS@ @PTHREAD_LIBS@
if HAVE_LD_VERSION_SCRIPT
libvkd3d_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d/vkd3d.map
@ -291,7 +291,7 @@ libvkd3d_utils_la_SOURCES = \
libs/vkd3d-utils/vkd3d_utils_main.c \
libs/vkd3d-utils/vkd3d_utils_private.h
libvkd3d_utils_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_UTILS_SOURCE
libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 4:1:3
libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 4:2:3
libvkd3d_utils_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la libvkd3d.la @PTHREAD_LIBS@
if HAVE_LD_VERSION_SCRIPT
libvkd3d_utils_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-utils/vkd3d_utils.map

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@ -1,5 +1,5 @@
AC_PREREQ([2.69])
AC_INIT([vkd3d],[1.5])
AC_INIT([vkd3d],[1.6])
AC_CONFIG_AUX_DIR([bin])
AC_CONFIG_MACRO_DIR([m4])

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@ -19,7 +19,7 @@
#define VK_NO_PROTOTYPES
#define VK_USE_PLATFORM_XCB_KHR
#define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_5
#define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_6
#include "config.h"
#include <vkd3d.h>
#include <vkd3d_utils.h>

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@ -62,6 +62,7 @@ enum vkd3d_api_version
VKD3D_API_VERSION_1_3,
VKD3D_API_VERSION_1_4,
VKD3D_API_VERSION_1_5,
VKD3D_API_VERSION_1_6,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_API_VERSION),
};

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@ -47,6 +47,7 @@ enum vkd3d_shader_api_version
VKD3D_SHADER_API_VERSION_1_3,
VKD3D_SHADER_API_VERSION_1_4,
VKD3D_SHADER_API_VERSION_1_5,
VKD3D_SHADER_API_VERSION_1_6,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_API_VERSION),
};

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@ -206,7 +206,7 @@ static enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval(enum vkd3d_
#define VKD3D_SPIRV_VERSION 0x00010000
#define VKD3D_SPIRV_GENERATOR_ID 18
#define VKD3D_SPIRV_GENERATOR_VERSION 5
#define VKD3D_SPIRV_GENERATOR_VERSION 6
#define VKD3D_SPIRV_GENERATOR_MAGIC vkd3d_make_u32(VKD3D_SPIRV_GENERATOR_VERSION, VKD3D_SPIRV_GENERATOR_ID)
struct vkd3d_spirv_stream

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@ -210,7 +210,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
option = &options[0];
option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
option->value = VKD3D_SHADER_API_VERSION_1_5;
option->value = VKD3D_SHADER_API_VERSION_1_6;
compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
compile_info.next = &preprocess_info;
@ -315,7 +315,7 @@ HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename
static const struct vkd3d_shader_compile_option options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_5},
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_6},
};
TRACE("data %p, size %lu, filename %s, macros %p, include %p, preprocessed_blob %p, messages_blob %p.\n",

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@ -1964,7 +1964,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
const struct vkd3d_shader_compile_option options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_5},
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_6},
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
};
@ -2016,7 +2016,7 @@ static int vkd3d_scan_dxbc(const struct d3d12_device *device, const D3D12_SHADER
const struct vkd3d_shader_compile_option options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_5},
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_6},
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
};

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@ -726,7 +726,7 @@ int main(int argc, char **argv)
if (!options.explicit_colour && !getenv("NO_COLOUR") && !getenv("NO_COLOR") && has_colour(output))
options.formatting |= VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR;
add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_FORMATTING, options.formatting);
add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_5);
add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_6);
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
info.next = &hlsl_source_info;