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Release 1.6.
This commit is contained in:
parent
d5f810068b
commit
1eaf73147c
Notes:
Alexandre Julliard
2022-12-07 16:18:10 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/55
54
ANNOUNCE
54
ANNOUNCE
@ -1,16 +1,16 @@
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The Wine team is proud to announce that release 1.5 of vkd3d, the Direct3D to
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The Wine team is proud to announce that release 1.6 of vkd3d, the Direct3D to
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Vulkan translation library, is now available.
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Vulkan translation library, is now available.
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This release contains improvements that are listed in the release notes below.
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This release contains improvements that are listed in the release notes below.
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The main highlights are:
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The main highlights are:
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- Support for various HLSL features and intrinsics.
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- Initial support for HLSL compute shaders.
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- Typed unordered access view loads of multicomponent formats.
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- More support for HLSL features and intrinsics.
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- Miscellaneous bug fixes.
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- Miscellaneous bug fixes.
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The source is available from the following location:
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The source is available from the following location:
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https://dl.winehq.org/vkd3d/source/vkd3d-1.5.tar.xz
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https://dl.winehq.org/vkd3d/source/vkd3d-1.6.tar.xz
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The current source can also be pulled directly from the git repository:
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The current source can also be pulled directly from the git repository:
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@ -21,30 +21,40 @@ for the complete list.
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----------------------------------------------------------------
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----------------------------------------------------------------
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What's new in vkd3d 1.5
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What's new in vkd3d 1.6
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=======================
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=======================
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*** libvkd3d-shader
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*** libvkd3d-shader
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- New features for the HLSL source type:
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- New features for the HLSL source type:
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- Improved support for HLSL object types (like e.g. `Texture2D') inside
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- Initial support for compute shaders.
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structures and arrays.
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- Improved support for initialisation and assignment of compound objects
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- Implicitly sized array initialisers.
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like structures and arrays, including casts and implicit conversions.
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- Support for the dot() intrinsic function.
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- Support for loads and stores of texture resource unordered-access views.
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- Support for the ldexp() intrinsic function.
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- Support for function attributes. In particular, the required "numthreads"
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- Support for the lerp() intrinsic function.
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attribute for compute shader entry points is now supported.
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- Support for the logical `and', `or', and `not' operators in shader model 4
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- Support for the asuint() intrinsic function.
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and 5 targets.
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- Support for the length() intrinsic function.
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- Support for casts from `bool' types in shader model 4 and 5 targets.
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- Support for the normalize() intrinsic function.
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- Constant folding for integer bitwise operations.
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- Support for integer division and modulus.
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- Constant folding for integer min() and max().
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- Support for taking the absolute value of integers.
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- Support for floating-point modulus.
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- New interfaces:
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- New interfaces:
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- The VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV compile option can be used to
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- The VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS descriptor info flag is
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specify the SPIR-V format to use for typed unordered access view loads.
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used to indicate that atomic operations are used on unordered-access view
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When set to `Unknown', and the `shaderStorageImageReadWithoutFormat'
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descriptors.
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feature is enabled in the target environment, this allows typed loads from
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multicomponent format unordered access views. If left unspecified, a R32
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format will be used, like in previous versions of libvkd3d-shader.
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*** libvkd3d-common
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- vkd3d debug output is prefixed with "vkd3d:" in order to make it easier to
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distinguish from output produced by applications or other libraries.
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*** demos
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- The demos now use libvkd3d-shader to compile HLSL shaders at run-time.
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1
AUTHORS
1
AUTHORS
@ -3,6 +3,7 @@ Andrew Eikum
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Andrey Gusev
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Andrey Gusev
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Atharva Nimbalkar
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Atharva Nimbalkar
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Biswapriyo Nath
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Biswapriyo Nath
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Brendan Shanks
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Chip Davis
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Chip Davis
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Conor McCarthy
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Conor McCarthy
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David Gow
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David Gow
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@ -245,7 +245,7 @@ libvkd3d_shader_la_SOURCES = \
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libs/vkd3d-shader/vkd3d_shader_main.c \
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libs/vkd3d-shader/vkd3d_shader_main.c \
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libs/vkd3d-shader/vkd3d_shader_private.h
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libs/vkd3d-shader/vkd3d_shader_private.h
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libvkd3d_shader_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SHADER_SOURCE -I$(srcdir)/libs/vkd3d-shader @SPIRV_TOOLS_CFLAGS@
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libvkd3d_shader_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SHADER_SOURCE -I$(srcdir)/libs/vkd3d-shader @SPIRV_TOOLS_CFLAGS@
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libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 4:0:3
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libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 5:0:4
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libvkd3d_shader_la_LIBADD = libvkd3d-common.la @SPIRV_TOOLS_LIBS@ -lm
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libvkd3d_shader_la_LIBADD = libvkd3d-common.la @SPIRV_TOOLS_LIBS@ -lm
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if HAVE_LD_VERSION_SCRIPT
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if HAVE_LD_VERSION_SCRIPT
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libvkd3d_shader_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-shader/vkd3d_shader.map
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libvkd3d_shader_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-shader/vkd3d_shader.map
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@ -279,7 +279,7 @@ libvkd3d_la_SOURCES = \
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libs/vkd3d/vkd3d_shaders.h \
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libs/vkd3d/vkd3d_shaders.h \
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libs/vkd3d/vulkan_procs.h
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libs/vkd3d/vulkan_procs.h
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libvkd3d_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SOURCE
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libvkd3d_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SOURCE
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libvkd3d_la_LDFLAGS = $(AM_LDFLAGS) -version-info 6:0:5
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libvkd3d_la_LDFLAGS = $(AM_LDFLAGS) -version-info 7:0:6
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libvkd3d_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la @DL_LIBS@ @PTHREAD_LIBS@
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libvkd3d_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la @DL_LIBS@ @PTHREAD_LIBS@
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if HAVE_LD_VERSION_SCRIPT
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if HAVE_LD_VERSION_SCRIPT
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libvkd3d_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d/vkd3d.map
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libvkd3d_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d/vkd3d.map
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@ -291,7 +291,7 @@ libvkd3d_utils_la_SOURCES = \
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libs/vkd3d-utils/vkd3d_utils_main.c \
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libs/vkd3d-utils/vkd3d_utils_main.c \
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libs/vkd3d-utils/vkd3d_utils_private.h
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libs/vkd3d-utils/vkd3d_utils_private.h
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libvkd3d_utils_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_UTILS_SOURCE
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libvkd3d_utils_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_UTILS_SOURCE
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libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 4:1:3
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libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 4:2:3
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libvkd3d_utils_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la libvkd3d.la @PTHREAD_LIBS@
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libvkd3d_utils_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la libvkd3d.la @PTHREAD_LIBS@
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if HAVE_LD_VERSION_SCRIPT
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if HAVE_LD_VERSION_SCRIPT
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libvkd3d_utils_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-utils/vkd3d_utils.map
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libvkd3d_utils_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-utils/vkd3d_utils.map
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@ -1,5 +1,5 @@
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AC_PREREQ([2.69])
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AC_PREREQ([2.69])
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AC_INIT([vkd3d],[1.5])
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AC_INIT([vkd3d],[1.6])
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AC_CONFIG_AUX_DIR([bin])
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AC_CONFIG_AUX_DIR([bin])
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AC_CONFIG_MACRO_DIR([m4])
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AC_CONFIG_MACRO_DIR([m4])
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@ -19,7 +19,7 @@
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#define VK_NO_PROTOTYPES
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#define VK_NO_PROTOTYPES
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#define VK_USE_PLATFORM_XCB_KHR
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#define VK_USE_PLATFORM_XCB_KHR
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#define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_5
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#define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_6
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#include "config.h"
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#include "config.h"
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#include <vkd3d.h>
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#include <vkd3d.h>
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#include <vkd3d_utils.h>
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#include <vkd3d_utils.h>
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@ -62,6 +62,7 @@ enum vkd3d_api_version
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VKD3D_API_VERSION_1_3,
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VKD3D_API_VERSION_1_3,
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VKD3D_API_VERSION_1_4,
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VKD3D_API_VERSION_1_4,
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VKD3D_API_VERSION_1_5,
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VKD3D_API_VERSION_1_5,
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VKD3D_API_VERSION_1_6,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_API_VERSION),
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_API_VERSION),
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};
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};
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@ -47,6 +47,7 @@ enum vkd3d_shader_api_version
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VKD3D_SHADER_API_VERSION_1_3,
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VKD3D_SHADER_API_VERSION_1_3,
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VKD3D_SHADER_API_VERSION_1_4,
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VKD3D_SHADER_API_VERSION_1_4,
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VKD3D_SHADER_API_VERSION_1_5,
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VKD3D_SHADER_API_VERSION_1_5,
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VKD3D_SHADER_API_VERSION_1_6,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_API_VERSION),
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_API_VERSION),
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};
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};
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@ -206,7 +206,7 @@ static enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval(enum vkd3d_
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#define VKD3D_SPIRV_VERSION 0x00010000
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#define VKD3D_SPIRV_VERSION 0x00010000
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#define VKD3D_SPIRV_GENERATOR_ID 18
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#define VKD3D_SPIRV_GENERATOR_ID 18
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#define VKD3D_SPIRV_GENERATOR_VERSION 5
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#define VKD3D_SPIRV_GENERATOR_VERSION 6
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#define VKD3D_SPIRV_GENERATOR_MAGIC vkd3d_make_u32(VKD3D_SPIRV_GENERATOR_VERSION, VKD3D_SPIRV_GENERATOR_ID)
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#define VKD3D_SPIRV_GENERATOR_MAGIC vkd3d_make_u32(VKD3D_SPIRV_GENERATOR_VERSION, VKD3D_SPIRV_GENERATOR_ID)
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struct vkd3d_spirv_stream
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struct vkd3d_spirv_stream
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@ -210,7 +210,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
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option = &options[0];
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option = &options[0];
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option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
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option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
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option->value = VKD3D_SHADER_API_VERSION_1_5;
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option->value = VKD3D_SHADER_API_VERSION_1_6;
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.next = &preprocess_info;
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compile_info.next = &preprocess_info;
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@ -315,7 +315,7 @@ HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename
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static const struct vkd3d_shader_compile_option options[] =
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static const struct vkd3d_shader_compile_option options[] =
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{
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_5},
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_6},
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};
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};
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TRACE("data %p, size %lu, filename %s, macros %p, include %p, preprocessed_blob %p, messages_blob %p.\n",
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TRACE("data %p, size %lu, filename %s, macros %p, include %p, preprocessed_blob %p, messages_blob %p.\n",
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@ -1964,7 +1964,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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const struct vkd3d_shader_compile_option options[] =
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const struct vkd3d_shader_compile_option options[] =
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{
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_5},
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_6},
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{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
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{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
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};
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};
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@ -2016,7 +2016,7 @@ static int vkd3d_scan_dxbc(const struct d3d12_device *device, const D3D12_SHADER
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const struct vkd3d_shader_compile_option options[] =
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const struct vkd3d_shader_compile_option options[] =
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{
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_5},
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_6},
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{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
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{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
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};
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};
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@ -726,7 +726,7 @@ int main(int argc, char **argv)
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if (!options.explicit_colour && !getenv("NO_COLOUR") && !getenv("NO_COLOR") && has_colour(output))
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if (!options.explicit_colour && !getenv("NO_COLOUR") && !getenv("NO_COLOR") && has_colour(output))
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options.formatting |= VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR;
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options.formatting |= VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR;
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add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_FORMATTING, options.formatting);
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add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_FORMATTING, options.formatting);
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add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_5);
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add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_6);
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info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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info.next = &hlsl_source_info;
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info.next = &hlsl_source_info;
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