vkd3d-shader/dxil: Parse the f32 denormalization mode.

This commit is contained in:
Giovanni Mascellani
2025-10-27 12:12:00 +01:00
committed by Henri Verbeet
parent e99b29d203
commit 1e4764d555
Notes: Henri Verbeet 2025-12-02 14:37:50 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1842
5 changed files with 87 additions and 2 deletions

View File

@@ -1522,6 +1522,8 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1, st
code_size != ~(size_t)0 ? token_count / 4u + 4 : 16, VSIR_CF_STRUCTURED, normalisation_level))
return VKD3D_ERROR_OUT_OF_MEMORY;
program->f32_denorm_mode = VSIR_DENORM_FLUSH_TO_ZERO;
vkd3d_shader_parser_init(&sm1->p, message_context, compile_info->source_name);
sm1->program = program;
sm1->ptr = sm1->start;