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vkd3d-shader/dxil: Parse the f32 denormalization mode.
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committed by
Henri Verbeet
parent
e99b29d203
commit
1e4764d555
Notes:
Henri Verbeet
2025-12-02 14:37:50 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1842
@@ -1522,6 +1522,8 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1, st
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code_size != ~(size_t)0 ? token_count / 4u + 4 : 16, VSIR_CF_STRUCTURED, normalisation_level))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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program->f32_denorm_mode = VSIR_DENORM_FLUSH_TO_ZERO;
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vkd3d_shader_parser_init(&sm1->p, message_context, compile_info->source_name);
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sm1->program = program;
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sm1->ptr = sm1->start;
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