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vkd3d-shader/ir: Allow controlling FFP point size clamping through vkd3d-shader parameters.
This commit is contained in:
committed by
Henri Verbeet
parent
ec53e325b6
commit
1e3c1392bd
Notes:
Henri Verbeet
2024-10-10 23:00:15 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1146
@ -667,6 +667,39 @@ enum vkd3d_shader_parameter_name
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* \since 1.14
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*/
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VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE,
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/**
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* Minimum point size.
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*
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* When this parameter is provided to a vertex, tessellation, or geometry
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* shader, and the source shader writes point size or uses the
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* VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE parameter, the point size will
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* be clamped to the provided minimum value.
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* If point size is not written in one of these ways,
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* this parameter is ignored.
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* If this parameter is not provided, the point size will not be clamped
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* to a minimum size by vkd3d-shader.
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*
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* This parameter can be used to implement fixed function point size, as
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* present in Direct3D versions 8 and 9, if the target environment does not
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* support point size as part of its own fixed-function API (as Vulkan and
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* core OpenGL).
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*
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* The data type for this parameter must be
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* VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32.
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*
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* \since 1.14
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*/
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VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MIN,
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/**
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* Maximum point size.
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*
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* This parameter has identical behaviour to
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* VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MIN, except that it provides
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* the maximum size rather than the minimum.
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*
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* \since 1.14
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*/
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VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MAX,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_NAME),
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};
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