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vkd3d-shader/spirv: Support bool dst register in spirv_compiler_emit_comparison_instruction().
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Alexandre Julliard
2023-11-10 21:38:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/441
@ -7387,7 +7387,8 @@ static void spirv_compiler_emit_comparison_instruction(struct spirv_compiler *co
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result_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
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result_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
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op, type_id, src0_id, src1_id);
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op, type_id, src0_id, src1_id);
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result_id = spirv_compiler_emit_bool_to_int(compiler, component_count, result_id, true);
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if (dst->reg.data_type != VKD3D_DATA_BOOL)
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result_id = spirv_compiler_emit_bool_to_int(compiler, component_count, result_id, true);
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spirv_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, result_id);
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spirv_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, result_id);
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}
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}
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