vkd3d-shader/hlsl: Introduce an hlsl_block_add_block() helper.

This commit is contained in:
Zebediah Figura
2023-02-16 18:00:01 -06:00
committed by Alexandre Julliard
parent ceac81b816
commit 1da5a9a490
Notes: Alexandre Julliard 2023-04-06 22:22:24 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/138
3 changed files with 8 additions and 3 deletions

View File

@@ -1023,7 +1023,7 @@ struct hlsl_ir_store *hlsl_new_store_component(struct hlsl_ctx *ctx, struct hlsl
vkd3d_free(store);
return NULL;
}
list_move_tail(&block->instrs, &comp_path_block.instrs);
hlsl_block_add_block(block, &comp_path_block);
hlsl_src_from_node(&store->rhs, rhs);
if (type_is_single_reg(rhs->data_type))
@@ -1215,7 +1215,7 @@ struct hlsl_ir_load *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_b
vkd3d_free(load);
return NULL;
}
list_move_tail(&block->instrs, &comp_path_block.instrs);
hlsl_block_add_block(block, &comp_path_block);
hlsl_block_add_instr(block, &load->node);