include: Add missing D3D12 geometry shader constants.

Signed-off-by: Martin Storsjö <martin@martin.st>
This commit is contained in:
Martin Storsjö 2023-09-04 21:11:14 +03:00 committed by Alexandre Julliard
parent af4403147a
commit 1d74dc7903
Notes: Alexandre Julliard 2023-09-07 23:00:50 +02:00
Approved-by: Jacek Caban (@jacek)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/327

View File

@ -158,6 +158,28 @@ const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENTS = 4;
const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D12_DS_OUTPUT_REGISTER_COUNT = 32; const UINT D3D12_DS_OUTPUT_REGISTER_COUNT = 32;
cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)") cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)")
const UINT D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2;
const UINT D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS = 1;
const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1;
const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1;
const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
const UINT D3D12_GS_INPUT_REGISTER_COMPONENTS = 4;
const UINT D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D12_GS_INPUT_REGISTER_COUNT = 32;
const UINT D3D12_GS_INPUT_REGISTER_READS_PER_INST = 2;
const UINT D3D12_GS_INPUT_REGISTER_READ_PORTS = 1;
const UINT D3D12_GS_INPUT_REGISTER_VERTICES = 32;
const UINT D3D12_GS_MAX_INSTANCE_COUNT = 32;
const UINT D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024;
const UINT D3D12_GS_OUTPUT_ELEMENTS = 32;
const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENTS = 4;
const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D12_GS_OUTPUT_REGISTER_COUNT = 32;
const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
const UINT D3D12_MAX_ROOT_COST = 64; const UINT D3D12_MAX_ROOT_COST = 64;
const UINT D3D12_PACKED_TILE = 0xffffffff; const UINT D3D12_PACKED_TILE = 0xffffffff;