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include: Add missing D3D12 geometry shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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Notes:
Alexandre Julliard
2023-09-07 23:00:50 +02:00
Approved-by: Jacek Caban (@jacek) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/327
@ -158,6 +158,28 @@ const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENTS = 4;
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const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const UINT D3D12_DS_OUTPUT_REGISTER_COUNT = 32;
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const UINT D3D12_DS_OUTPUT_REGISTER_COUNT = 32;
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cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)")
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cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)")
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const UINT D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2;
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const UINT D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS = 1;
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const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1;
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const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
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const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1;
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const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
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const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
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const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
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const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
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const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
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const UINT D3D12_GS_INPUT_REGISTER_COMPONENTS = 4;
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const UINT D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const UINT D3D12_GS_INPUT_REGISTER_COUNT = 32;
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const UINT D3D12_GS_INPUT_REGISTER_READS_PER_INST = 2;
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const UINT D3D12_GS_INPUT_REGISTER_READ_PORTS = 1;
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const UINT D3D12_GS_INPUT_REGISTER_VERTICES = 32;
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const UINT D3D12_GS_MAX_INSTANCE_COUNT = 32;
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const UINT D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024;
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const UINT D3D12_GS_OUTPUT_ELEMENTS = 32;
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const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENTS = 4;
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const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const UINT D3D12_GS_OUTPUT_REGISTER_COUNT = 32;
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const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
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const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
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const UINT D3D12_MAX_ROOT_COST = 64;
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const UINT D3D12_MAX_ROOT_COST = 64;
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const UINT D3D12_PACKED_TILE = 0xffffffff;
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const UINT D3D12_PACKED_TILE = 0xffffffff;
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