vkd3d-shader/msl: Allocate SSA registers to temporaries.

This commit is contained in:
Giovanni Mascellani
2025-07-27 14:01:54 +02:00
committed by Henri Verbeet
parent bec000b88e
commit 1d71cf9af1
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619

View File

@@ -2196,6 +2196,9 @@ int msl_compile(struct vsir_program *program, uint64_t config_flags,
if ((ret = vsir_program_transform(program, config_flags, compile_info, message_context)) < 0)
return ret;
if ((ret = vsir_allocate_temp_registers(program, message_context)) < 0)
return ret;
VKD3D_ASSERT(program->normalisation_level == VSIR_NORMALISED_SM6);
VKD3D_ASSERT(program->has_descriptor_info);