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vkd3d-shader/hlsl: Allocate samplers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
1227891db9
commit
1d59b177c9
@@ -1223,60 +1223,91 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
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}
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}
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}
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static const struct hlsl_ir_var *get_reserved_texture(struct hlsl_ctx *ctx, uint32_t index)
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static const struct hlsl_ir_var *get_reserved_object(struct hlsl_ctx *ctx, char type, uint32_t index)
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{
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{
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const struct hlsl_ir_var *var;
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const struct hlsl_ir_var *var;
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, const struct hlsl_ir_var, extern_entry)
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, const struct hlsl_ir_var, extern_entry)
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{
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{
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if (var->last_read && var->reg_reservation.type == 't' && var->reg_reservation.index == index)
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if (var->last_read && var->reg_reservation.type == type && var->reg_reservation.index == index)
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return var;
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return var;
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}
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}
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return NULL;
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return NULL;
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}
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}
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static void allocate_textures(struct hlsl_ctx *ctx)
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static const struct object_type_info
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{
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{
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enum hlsl_base_type type;
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char reg_name;
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}
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object_types[] =
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{
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{ HLSL_TYPE_SAMPLER, 's' },
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{ HLSL_TYPE_TEXTURE, 't' },
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};
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static const struct object_type_info *get_object_type_info(enum hlsl_base_type type)
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{
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unsigned int i;
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for (i = 0; i < ARRAY_SIZE(object_types); ++i)
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if (type == object_types[i].type)
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return &object_types[i];
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WARN("No type info for object type %u.\n", type);
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return NULL;
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}
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static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_base_type type)
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{
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const struct object_type_info *type_info = get_object_type_info(type);
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struct hlsl_ir_var *var;
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struct hlsl_ir_var *var;
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uint32_t index = 0;
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uint32_t index = 0;
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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{
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if (!var->last_read || var->data_type->type != HLSL_CLASS_OBJECT
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if (!var->last_read || var->data_type->type != HLSL_CLASS_OBJECT
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|| var->data_type->base_type != HLSL_TYPE_TEXTURE)
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|| var->data_type->base_type != type)
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continue;
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continue;
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if (var->reg_reservation.type == 't')
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if (var->reg_reservation.type == type_info->reg_name)
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{
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{
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const struct hlsl_ir_var *reserved_texture = get_reserved_texture(ctx, var->reg_reservation.index);
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const struct hlsl_ir_var *reserved_object = get_reserved_object(ctx, type_info->reg_name,
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var->reg_reservation.index);
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if (reserved_texture && reserved_texture != var)
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if (reserved_object && reserved_object != var)
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{
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{
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hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
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hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
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"Multiple textures bound to t%u.", var->reg_reservation.index);
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"Multiple objects bound to %c%u.", type_info->reg_name,
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hlsl_note(ctx, reserved_texture->loc, VKD3D_SHADER_LOG_ERROR,
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"Texture '%s' is already bound to t%u.", reserved_texture->name,
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var->reg_reservation.index);
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var->reg_reservation.index);
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hlsl_note(ctx, reserved_object->loc, VKD3D_SHADER_LOG_ERROR,
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"Object '%s' is already bound to %c%u.", reserved_object->name,
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type_info->reg_name, var->reg_reservation.index);
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}
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}
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var->reg.id = var->reg_reservation.index;
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var->reg.id = var->reg_reservation.index;
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var->reg.allocated = true;
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var->reg.allocated = true;
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TRACE("Allocated reserved %s to t%u.\n", var->name, var->reg_reservation.index);
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TRACE("Allocated reserved %s to %c%u.\n", var->name, type_info->reg_name, var->reg_reservation.index);
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}
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}
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else if (!var->reg_reservation.type)
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else if (!var->reg_reservation.type)
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{
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{
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while (get_reserved_texture(ctx, index))
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while (get_reserved_object(ctx, type_info->reg_name, index))
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++index;
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++index;
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var->reg.id = index;
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var->reg.id = index;
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var->reg.allocated = true;
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var->reg.allocated = true;
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TRACE("Allocated %s to t%u.\n", var->name, index);
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TRACE("Allocated object to %c%u.\n", type_info->reg_name, index);
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++index;
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++index;
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}
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}
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else
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else
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{
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{
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struct vkd3d_string_buffer *type_string;
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type_string = hlsl_type_to_string(ctx, var->data_type);
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hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Textures must be bound to register type 't'.");
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"Object of type '%s' must be bound to register type '%c'.",
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type_string->buffer, type_info->reg_name);
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hlsl_release_string_buffer(ctx, type_string);
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}
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}
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}
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}
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}
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}
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@@ -1413,9 +1444,10 @@ int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
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else
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else
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{
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{
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allocate_buffers(ctx);
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allocate_buffers(ctx);
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allocate_textures(ctx);
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allocate_objects(ctx, HLSL_TYPE_TEXTURE);
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}
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}
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allocate_semantic_registers(ctx);
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allocate_semantic_registers(ctx);
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allocate_objects(ctx, HLSL_TYPE_SAMPLER);
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if (ctx->result)
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if (ctx->result)
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return ctx->result;
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return ctx->result;
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