vkd3d-shader/glsl: Implement support for VKD3DSPR_IMMCONST registers.

This commit is contained in:
Atharva Nimbalkar
2021-08-25 08:26:51 +05:30
committed by Henri Verbeet
parent ab07637ee1
commit 1d485cc8a9
Notes: Henri Verbeet 2024-09-19 14:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1084
9 changed files with 69 additions and 17 deletions

View File

@@ -169,7 +169,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 20 30 40 -1
todo(glsl) draw quad
draw quad
probe (0,0) rgba (10.0, 20.0, 30.0, 40.0)
@@ -187,7 +187,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 20 30 80 -1
todo(glsl) draw quad
draw quad
probe (0,0) rgba (80.0, 30.0, 20.0, 10.0)