vkd3d-shader/glsl: Implement support for VKD3DSPR_IMMCONST registers.

This commit is contained in:
Atharva Nimbalkar
2021-08-25 08:26:51 +05:30
committed by Henri Verbeet
parent ab07637ee1
commit 1d485cc8a9
Notes: Henri Verbeet 2024-09-19 14:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1084
9 changed files with 69 additions and 17 deletions

View File

@@ -17,7 +17,7 @@ void main(in uniform float4 a, uniform float4 b, out float4 o : sv_target)
[test]
uniform 0 float4 0.1 0.0 0.0 0.0
uniform 4 float4 0.2 0.0 0.0 0.0
todo(sm>=6 | glsl) draw quad
todo(sm>=6) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
[pixel shader]
@@ -42,5 +42,5 @@ void main(out float4 o : sv_target)
[test]
uniform 0 float4 0.1 0.0 0.0 0.0
uniform 4 float4 0.2 0.0 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)