vkd3d-shader/glsl: Implement support for VKD3DSPR_IMMCONST registers.

This commit is contained in:
Atharva Nimbalkar
2021-08-25 08:26:51 +05:30
committed by Henri Verbeet
parent ab07637ee1
commit 1d485cc8a9
Notes: Henri Verbeet 2024-09-19 14:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1084
9 changed files with 69 additions and 17 deletions

View File

@@ -70,7 +70,7 @@ float4 main() : sv_target
[test]
uniform 0 float 4.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (409.1, 409.1, 409.1, 409.1)
[pixel shader]
@@ -100,7 +100,7 @@ float4 main() : sv_target
[test]
uniform 0 float 4.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (410.1, 410.1, 410.1, 410.1)
% loop attribute by itself