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vkd3d-shader/glsl: Implement support for VKD3DSPR_IMMCONST registers.
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committed by
Henri Verbeet
parent
ab07637ee1
commit
1d485cc8a9
Notes:
Henri Verbeet
2024-09-19 14:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1084
@@ -70,7 +70,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 4.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (409.1, 409.1, 409.1, 409.1)
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[pixel shader]
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@@ -100,7 +100,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 4.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (410.1, 410.1, 410.1, 410.1)
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% loop attribute by itself
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