vkd3d-shader/glsl: Implement support for VKD3DSPR_IMMCONST registers.

This commit is contained in:
Atharva Nimbalkar
2021-08-25 08:26:51 +05:30
committed by Henri Verbeet
parent ab07637ee1
commit 1d485cc8a9
Notes: Henri Verbeet 2024-09-19 14:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1084
9 changed files with 69 additions and 17 deletions

View File

@@ -36,7 +36,7 @@ float4 main() : sv_target
uniform 0 float4 11 12 0 0
uniform 4 float4 13 14 0 0
uniform 8 float4 20 21 22 23
todo(glsl) draw quad
draw quad
probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)
[pixel shader fail]