vkd3d-shader/d3dbc: Assign unique register indices for VKD3DSPR_RASTOUT.

This commit is contained in:
Zebediah Figura
2023-10-27 12:44:38 -05:00
committed by Alexandre Julliard
parent 3f52fda8ad
commit 1ce7e3d8b1
Notes: Alexandre Julliard 2024-01-04 23:09:22 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/527
4 changed files with 10 additions and 9 deletions

View File

@@ -523,11 +523,11 @@ static void test_scan_signatures(void)
static const struct vkd3d_shader_signature_element vs3_outputs[] =
{
{"POSITION", 0, 0, VKD3D_SHADER_SV_POSITION, VKD3D_SHADER_COMPONENT_FLOAT, 0, 0xf, 0xf},
{"TEXCOORD", 2, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 2, 0xf, 0xf},
{"COLOR", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 8, 0xf, 0xf},
{"FOG", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 1, 0x1, 0x1},
{"PSIZE", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 2, 0x1, 0x1},
{"POSITION", 0, 0, VKD3D_SHADER_SV_POSITION, VKD3D_SHADER_COMPONENT_FLOAT, 10, 0xf, 0xf},
{"TEXCOORD", 2, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 2, 0xf, 0xf},
{"COLOR", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 8, 0xf, 0xf},
{"FOG", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 11, 0x1, 0x1},
{"PSIZE", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 12, 0x1, 0x1},
};
static const char vs4_source[] =