vkd3d-shader/d3dbc: Assign unique register indices for VKD3DSPR_RASTOUT.

This commit is contained in:
Zebediah Figura
2023-10-27 12:44:38 -05:00
committed by Alexandre Julliard
parent 3f52fda8ad
commit 1ce7e3d8b1
Notes: Alexandre Julliard 2024-01-04 23:09:22 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/527
4 changed files with 10 additions and 9 deletions

View File

@@ -645,15 +645,15 @@ static bool add_signature_element_from_register(struct vkd3d_shader_sm1_parser *
{
case 0:
return add_signature_element(sm1, true, "POSITION", 0,
VKD3D_SHADER_SV_POSITION, register_index, is_dcl, mask);
VKD3D_SHADER_SV_POSITION, SM1_RASTOUT_REGISTER_OFFSET + register_index, is_dcl, mask);
case 1:
return add_signature_element(sm1, true, "FOG", 0,
VKD3D_SHADER_SV_NONE, register_index, is_dcl, 0x1);
VKD3D_SHADER_SV_NONE, SM1_RASTOUT_REGISTER_OFFSET + register_index, is_dcl, 0x1);
case 2:
return add_signature_element(sm1, true, "PSIZE", 0,
VKD3D_SHADER_SV_NONE, register_index, is_dcl, 0x1);
VKD3D_SHADER_SV_NONE, SM1_RASTOUT_REGISTER_OFFSET + register_index, is_dcl, 0x1);
default:
vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_INDEX,