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vkd3d-shader/hlsl: Tokenize 'String' the same as 'string'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Henri Verbeet
2024-08-14 22:15:51 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/995
@ -145,6 +145,7 @@ stateblock {return KW_STATEBLOCK; }
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stateblock_state {return KW_STATEBLOCK_STATE; }
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static {return KW_STATIC; }
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string {return KW_STRING; }
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String {return KW_STRING; }
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struct {return KW_STRUCT; }
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switch {return KW_SWITCH; }
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tbuffer {return KW_TBUFFER; }
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@ -17,7 +17,7 @@ float4 main() : sv_target
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return 0;
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}
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[pixel shader todo fail(sm>=6)]
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[pixel shader fail(sm>=6)]
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// Uninitialized strings are allowed for non-fx profiles
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String s;
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@ -34,7 +34,7 @@ float4 main() : sv_target
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return 0;
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}
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[pixel shader fail(sm<6) todo]
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[pixel shader fail(sm<6)]
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typedef float4 String;
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float4 main() : sv_target
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@ -42,7 +42,7 @@ float4 main() : sv_target
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return 0;
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}
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[pixel shader fail(sm<6) todo]
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[pixel shader fail(sm<6)]
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float4 String;
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float4 main() : sv_target
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