libs/vkd3d: Implement d3d12_device_CreateShaderResourceView().

This commit is contained in:
Józef Kucia
2017-07-14 13:44:35 +02:00
parent 8bb54c17f3
commit 1c79831873
3 changed files with 124 additions and 20 deletions

View File

@@ -808,8 +808,11 @@ static void STDMETHODCALLTYPE d3d12_device_CreateShaderResourceView(ID3D12Device
ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
FIXME("iface %p, resource %p, desc %p, descriptor %#lx stub!\n",
TRACE("iface %p, resource %p, desc %p, descriptor %#lx.\n",
iface, resource, desc, descriptor.ptr);
d3d12_cbv_srv_uav_desc_create_srv((struct d3d12_cbv_srv_uav_desc *)descriptor.ptr,
impl_from_ID3D12Device(iface), unsafe_impl_from_ID3D12Resource(resource), desc);
}
static void STDMETHODCALLTYPE d3d12_device_CreateUnorderedAccessView(ID3D12Device *iface,