tests: Add basic test for NULL descriptors.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-01-09 13:13:07 +01:00 committed by Alexandre Julliard
parent 8e3302d532
commit 1c74a30e9f

View File

@ -11558,6 +11558,75 @@ static void test_descriptors_visibility(void)
destroy_test_context(&context); destroy_test_context(&context);
} }
static void test_null_descriptors(void)
{
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
D3D12_CONSTANT_BUFFER_VIEW_DESC cbv_desc;
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
struct test_context_desc desc;
struct test_context context;
ID3D12DescriptorHeap *heap;
ID3D12Device *device;
HRESULT hr;
memset(&desc, 0, sizeof(desc));
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
device = context.device;
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
heap_desc.NumDescriptors = 16;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
heap_desc.NodeMask = 0;
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc,
&IID_ID3D12DescriptorHeap, (void **)&heap);
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
cbv_desc.BufferLocation = 0;
cbv_desc.SizeInBytes = 0;
ID3D12Device_CreateConstantBufferView(device, &cbv_desc,
get_cpu_descriptor_handle(&context, heap, 0));
memset(&srv_desc, 0, sizeof(srv_desc));
srv_desc.Format = DXGI_FORMAT_R32_TYPELESS;
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srv_desc.Buffer.FirstElement = 0;
srv_desc.Buffer.NumElements = 1;
srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW;
ID3D12Device_CreateShaderResourceView(device, NULL, &srv_desc,
get_cpu_descriptor_handle(&context, heap, 1));
memset(&srv_desc, 0, sizeof(srv_desc));
srv_desc.Format = DXGI_FORMAT_R32_FLOAT;
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srv_desc.Texture2D.MipLevels = 1;
ID3D12Device_CreateShaderResourceView(device, NULL, &srv_desc,
get_cpu_descriptor_handle(&context, heap, 2));
memset(&uav_desc, 0, sizeof(uav_desc));
uav_desc.Format = DXGI_FORMAT_R32_UINT;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uav_desc.Buffer.FirstElement = 0;
uav_desc.Buffer.NumElements = 1;
ID3D12Device_CreateUnorderedAccessView(device, NULL, NULL, &uav_desc,
get_cpu_descriptor_handle(&context, heap, 3));
memset(&uav_desc, 0, sizeof(uav_desc));
uav_desc.Format = DXGI_FORMAT_R32_UINT;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
uav_desc.Texture2D.MipSlice = 0;
uav_desc.Texture2D.PlaneSlice = 0;
ID3D12Device_CreateUnorderedAccessView(device, NULL, NULL, &uav_desc,
get_cpu_descriptor_handle(&context, heap, 3));
ID3D12DescriptorHeap_Release(heap);
destroy_test_context(&context);
}
#define check_copyable_footprints(a, b, c, d, e, f, g) \ #define check_copyable_footprints(a, b, c, d, e, f, g) \
check_copyable_footprints_(__LINE__, a, b, c, d, e, f, g) check_copyable_footprints_(__LINE__, a, b, c, d, e, f, g)
static void check_copyable_footprints_(unsigned int line, const D3D12_RESOURCE_DESC *desc, static void check_copyable_footprints_(unsigned int line, const D3D12_RESOURCE_DESC *desc,
@ -16952,6 +17021,7 @@ START_TEST(d3d12)
run_test(test_update_compute_descriptor_tables); run_test(test_update_compute_descriptor_tables);
run_test(test_copy_descriptors); run_test(test_copy_descriptors);
run_test(test_descriptors_visibility); run_test(test_descriptors_visibility);
run_test(test_null_descriptors);
run_test(test_get_copyable_footprints); run_test(test_get_copyable_footprints);
run_test(test_depth_stencil_sampling); run_test(test_depth_stencil_sampling);
run_test(test_depth_load); run_test(test_depth_load);