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libs/vkd3d-shader: Implement store_{raw,structured} for TGSM.
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commit
1c4b9be079
@ -4543,11 +4543,11 @@ static void vkd3d_dxbc_compiler_emit_ld_raw_structured(struct vkd3d_dxbc_compile
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vkd3d_dxbc_compiler_emit_ld_tgsm(compiler, instruction);
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vkd3d_dxbc_compiler_emit_ld_tgsm(compiler, instruction);
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break;
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break;
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default:
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default:
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FIXME("Unexpected register type %#x.\n", reg_type);
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ERR("Unexpected register type %#x.\n", reg_type);
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}
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}
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}
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}
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static void vkd3d_dxbc_compiler_emit_store_raw_structured(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_store_uav(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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uint32_t base_coordinate_id, component_idx, components[VKD3D_VEC4_SIZE];
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uint32_t base_coordinate_id, component_idx, components[VKD3D_VEC4_SIZE];
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@ -4559,12 +4559,6 @@ static void vkd3d_dxbc_compiler_emit_store_raw_structured(struct vkd3d_dxbc_comp
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struct vkd3d_shader_image image;
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struct vkd3d_shader_image image;
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unsigned int i, component_count;
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unsigned int i, component_count;
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if (dst->reg.type == VKD3DSPR_GROUPSHAREDMEM)
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{
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FIXME("Compute shared memory not supported.\n");
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return;
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}
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
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vkd3d_dxbc_compiler_prepare_image(compiler, &image, &dst->reg, VKD3D_IMAGE_FLAG_NONE);
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vkd3d_dxbc_compiler_prepare_image(compiler, &image, &dst->reg, VKD3D_IMAGE_FLAG_NONE);
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assert((instruction->handler_idx == VKD3DSIH_STORE_STRUCTURED) != !image.structure_stride);
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assert((instruction->handler_idx == VKD3DSIH_STORE_STRUCTURED) != !image.structure_stride);
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@ -4596,6 +4590,63 @@ static void vkd3d_dxbc_compiler_emit_store_raw_structured(struct vkd3d_dxbc_comp
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}
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}
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}
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}
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static void vkd3d_dxbc_compiler_emit_store_tgsm(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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uint32_t coordinate_id, type_id, val_id, ptr_type_id, ptr_id, data_id;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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uint32_t base_coordinate_id, component_idx;
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const struct vkd3d_shader_src_param *data;
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struct vkd3d_shader_register_info reg_info;
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unsigned int component_count;
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vkd3d_dxbc_compiler_get_register_info(compiler, &dst->reg, ®_info);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id);
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assert((instruction->handler_idx == VKD3DSIH_STORE_STRUCTURED) != !reg_info.structure_stride);
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base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler,
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type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
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data = &src[instruction->src_count - 1];
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assert(data->reg.data_type == VKD3D_DATA_UINT);
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val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, data, dst->write_mask);
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component_count = vkd3d_write_mask_component_count(dst->write_mask);
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for (component_idx = 0; component_idx < component_count; ++component_idx)
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{
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data_id = component_count > 1 ?
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vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx) : val_id;
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coordinate_id = base_coordinate_id;
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if (component_idx)
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coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id,
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coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx));
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ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id,
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reg_info.id, &coordinate_id, 1);
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vkd3d_spirv_build_op_store(builder, ptr_id, data_id, SpvMemoryAccessMaskNone);
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}
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}
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static void vkd3d_dxbc_compiler_emit_store_raw_structured(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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enum vkd3d_shader_register_type reg_type = instruction->dst[0].reg.type;
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switch (reg_type)
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{
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case VKD3DSPR_UAV:
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vkd3d_dxbc_compiler_emit_store_uav(compiler, instruction);
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break;
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case VKD3DSPR_GROUPSHAREDMEM:
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vkd3d_dxbc_compiler_emit_store_tgsm(compiler, instruction);
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break;
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default:
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ERR("Unexpected register type %#x.\n", reg_type);
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}
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}
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static void vkd3d_dxbc_compiler_emit_store_uav_typed(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_store_uav_typed(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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