tests/hlsl: Add a test for SV_GroupIndex.

This commit is contained in:
Giovanni Mascellani
2025-10-01 21:42:31 +02:00
committed by Henri Verbeet
parent 3c8b4ce731
commit 1c2acda0da
Notes: Henri Verbeet 2025-10-03 00:56:03 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1765

View File

@@ -44,3 +44,19 @@ dispatch 13 13 1
probe uav 0 (0, 0) u32(0, 0, 0, 1)
probe uav 0 (14, 38) u32(14, 38, 0, 1)
probe uav 0 (49, 49) u32(49, 49, 0, 1)
[compute shader]
RWTexture2D<uint4> u;
[numthreads(4, 4, 1)]
void main(uint3 thread_id : SV_DispatchThreadId, uint group_index : SV_GroupIndex)
{
if (thread_id.x < 50 && thread_id.y < 50)
u[thread_id.xy] = uint4(group_index, 0, 0, 1);
}
[test]
todo(glsl | msl) dispatch 13 13 1
probe uav 0 (0, 0) u32(0, 0, 0, 1)
probe uav 0 (14, 38) u32(10, 0, 0, 1)
probe uav 0 (49, 49) u32(5, 0, 0, 1)