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vkd3d-shader/d3dbc: Skip generic sampler declarations.
Instead of asserting.
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Notes:
Alexandre Julliard
2023-08-02 21:24:14 +09:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/288
@ -2034,7 +2034,12 @@ static void write_sm1_sampler_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
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if (var->objects_usage[HLSL_REGSET_SAMPLERS][i].used)
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if (var->objects_usage[HLSL_REGSET_SAMPLERS][i].used)
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{
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{
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sampler_dim = var->objects_usage[HLSL_REGSET_SAMPLERS][i].sampler_dim;
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sampler_dim = var->objects_usage[HLSL_REGSET_SAMPLERS][i].sampler_dim;
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assert(sampler_dim != HLSL_SAMPLER_DIM_GENERIC);
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if (sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
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{
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/* These can appear in sm4-style combined sample instructions. */
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hlsl_fixme(ctx, &var->loc, "Generic samplers need to be lowered.");
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continue;
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}
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reg_id = var->regs[HLSL_REGSET_SAMPLERS].id + i;
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reg_id = var->regs[HLSL_REGSET_SAMPLERS].id + i;
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write_sm1_sampler_dcl(ctx, buffer, reg_id, sampler_dim);
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write_sm1_sampler_dcl(ctx, buffer, reg_id, sampler_dim);
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