vkd3d-shader/hlsl: Invalidate components more precisely in copy propagation.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
This commit is contained in:
Francisco Casas
2022-07-20 17:42:13 -04:00
committed by Alexandre Julliard
parent b5b08bd8a0
commit 1bba18aa75
Notes: Alexandre Julliard 2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/7
3 changed files with 69 additions and 12 deletions

View File

@@ -814,6 +814,7 @@ struct hlsl_type *hlsl_type_get_component_type(struct hlsl_ctx *ctx, struct hlsl
bool hlsl_type_is_row_major(const struct hlsl_type *type);
unsigned int hlsl_type_minor_size(const struct hlsl_type *type);
unsigned int hlsl_type_major_size(const struct hlsl_type *type);
unsigned int hlsl_type_element_count(const struct hlsl_type *type);
unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset);
bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2);