vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_sampler.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-06-24 14:03:47 +10:00
committed by Alexandre Julliard
parent af2714832b
commit 1b716f8c28
5 changed files with 11 additions and 11 deletions

View File

@@ -649,8 +649,8 @@ static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_conte
flags = VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE;
else
flags = 0;
vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, sampler->register_space,
sampler->register_index, VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_DATA_UINT, flags);
vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, sampler->range.space,
sampler->range.first, VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_DATA_UINT, flags);
}
static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_context *context,