vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_sampler.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-06-24 14:03:47 +10:00
committed by Alexandre Julliard
parent af2714832b
commit 1b716f8c28
5 changed files with 11 additions and 11 deletions

View File

@@ -1546,7 +1546,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
shader_dump_register(compiler, &ins->declaration.sampler.src.reg);
if (ins->flags == VKD3DSI_SAMPLER_COMPARISON_MODE)
shader_addline(buffer, ", comparisonMode");
shader_dump_register_space(compiler, ins->declaration.sampler.register_space);
shader_dump_register_space(compiler, ins->declaration.sampler.range.space);
break;
case VKD3DSIH_DCL_TEMPS: