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vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_sampler.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
af2714832b
commit
1b716f8c28
@@ -1546,7 +1546,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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shader_dump_register(compiler, &ins->declaration.sampler.src.reg);
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if (ins->flags == VKD3DSI_SAMPLER_COMPARISON_MODE)
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shader_addline(buffer, ", comparisonMode");
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shader_dump_register_space(compiler, ins->declaration.sampler.register_space);
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shader_dump_register_space(compiler, ins->declaration.sampler.range.space);
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break;
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case VKD3DSIH_DCL_TEMPS:
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