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tests: Test that ps_1_4 texld samples from the sampler corresponding to the destination operand.
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Notes:
Henri Verbeet
2025-10-15 13:00:49 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1790
@@ -5,11 +5,20 @@ shader model < 3.0
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filter point point point
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filter point point point
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address wrap wrap wrap
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address wrap wrap wrap
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[sampler 1]
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filter point point point
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address wrap wrap wrap
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[srv 0]
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[srv 0]
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size (2d, 2, 2)
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size (2d, 2, 2)
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1.0 0.0 0.0 0.0 1.0 1.0 0.0 0.0
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1.0 0.0 0.0 0.0 1.0 1.0 0.0 0.0
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1.0 0.0 1.0 0.0 1.0 1.0 1.0 0.0
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1.0 0.0 1.0 0.0 1.0 1.0 1.0 0.0
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[srv 1]
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size (2d, 2, 2)
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0.25 0.5 0.75 1.0 0.25 0.5 0.75 1.0
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0.25 0.5 0.75 1.0 0.25 0.5 0.75 1.0
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[vertex shader]
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[vertex shader]
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void main(inout float4 pos : position, out float4 tex : texcoord)
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void main(inout float4 pos : position, out float4 tex : texcoord)
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{
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{
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@@ -34,14 +43,16 @@ probe (480, 360) f32(1, 0, 0, 0)
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% TODO: Convert to assembly or HLSL.
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% TODO: Convert to assembly or HLSL.
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ffff0104 % ps_1_4
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ffff0104 % ps_1_4
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00000042 800f0000 b0e40000 % texld r0, t0
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00000042 800f0000 b0e40000 % texld r0, t0
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00000042 800f0001 b0e40000 % texld r1, t0
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00000001 80010000 80aa0001 % mov r0.x, r1.z
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0000ffff % end
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0000ffff % end
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[test]
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[test]
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draw quad
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draw quad
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probe (320, 240) f32(1, 1, 1, 0)
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todo probe (320, 240) f32(0.75, 1, 1, 0)
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probe (480, 240) f32(1, 0, 1, 0)
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todo probe (480, 240) f32(0.75, 0, 1, 0)
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probe (320, 360) f32(1, 1, 0, 0)
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todo probe (320, 360) f32(0.75, 1, 0, 0)
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probe (480, 360) f32(1, 0, 0, 0)
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todo probe (480, 360) f32(0.75, 0, 0, 0)
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[srv 0]
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[srv 0]
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size (3d, 2, 2, 2)
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size (3d, 2, 2, 2)
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@@ -53,10 +64,10 @@ size (3d, 2, 2, 2)
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[test]
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[test]
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draw quad
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draw quad
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probe (320, 240) f32(1, 1, 1, 1)
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todo probe (320, 240) f32(0.75, 1, 1, 1)
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probe (480, 240) f32(1, 0, 1, 1)
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todo probe (480, 240) f32(0.75, 0, 1, 1)
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probe (320, 360) f32(1, 1, 0, 1)
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todo probe (320, 360) f32(0.75, 1, 0, 1)
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probe (480, 360) f32(1, 0, 0, 1)
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todo probe (480, 360) f32(0.75, 0, 0, 1)
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[srv 0]
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[srv 0]
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size (cube, 1)
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size (cube, 1)
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@@ -78,22 +89,22 @@ void main(inout float4 pos : position, out float4 tex : texcoord)
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[test]
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[test]
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uniform 0 float4 1 0 0 0
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uniform 0 float4 1 0 0 0
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draw quad
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draw quad
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probe (0, 0) f32(1.0, 0.0, 0.0, 0)
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todo probe (0, 0) f32(0.75, 0.0, 0.0, 0)
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uniform 0 float4 -1 0 0 0
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uniform 0 float4 -1 0 0 0
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draw quad
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draw quad
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probe (0, 0) f32(1.0, 0.0, 0.1, 0)
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todo probe (0, 0) f32(0.75, 0.0, 0.1, 0)
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uniform 0 float4 0 1 0 0
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uniform 0 float4 0 1 0 0
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draw quad
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draw quad
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probe (0, 0) f32(1.0, 0.0, 0.2, 0)
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todo probe (0, 0) f32(0.75, 0.0, 0.2, 0)
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uniform 0 float4 0 -1 0 0
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uniform 0 float4 0 -1 0 0
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draw quad
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draw quad
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probe (0, 0) f32(1.0, 0.0, 0.3, 0)
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todo probe (0, 0) f32(0.75, 0.0, 0.3, 0)
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uniform 0 float4 0 0 1 0
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uniform 0 float4 0 0 1 0
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draw quad
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draw quad
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probe (0, 0) f32(1.0, 0.0, 0.4, 0)
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todo probe (0, 0) f32(0.75, 0.0, 0.4, 0)
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uniform 0 float4 0 0 -1 0
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uniform 0 float4 0 0 -1 0
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draw quad
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draw quad
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probe (0, 0) f32(1.0, 0.0, 0.5, 0)
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todo probe (0, 0) f32(0.75, 0.0, 0.5, 0)
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[vertex shader]
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[vertex shader]
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void main(inout float4 pos : position, out float4 tex : texcoord)
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void main(inout float4 pos : position, out float4 tex : texcoord)
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