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tests/hlsl: Skip testing frexp(inf) for shader models < 4.
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committed by
Henri Verbeet
parent
05d6b045bd
commit
1acd6188f3
Notes:
Henri Verbeet
2025-09-29 13:05:17 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1751
@@ -37,12 +37,12 @@ probe (0, 0) f32(0.0, 0.0, 0.0, 0.0)
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uniform 0 float4 INF 0.0 0.0 0.0
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todo(sm<4) draw quad
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if(sm<4) probe (0, 0) f32(-NAN, -NAN, 0, 0)
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% Results for sm<4 are not uniform across drivers.
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if(sm>=4) probe (0, 0) f32(129, 0.5, 0, 0)
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uniform 0 float4 -INF 0.0 0.0 0.0
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todo(sm<4) draw quad
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if(sm<4) probe (0, 0) f32(-NAN, -NAN, 0, 0)
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% Results for sm<4 are not uniform across drivers.
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if(sm>=4) probe (0, 0) f32(129, 0.5, 0, 0)
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% NaN, with a well defined mantissa (pi / 4)
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