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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
Implement d3d12_device_CreateQueryHeap().
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e9046a81cc
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1acd3d44b1
@ -3431,13 +3431,13 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_signature_SetName(ID3D12CommandSi
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}
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}
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static HRESULT STDMETHODCALLTYPE d3d12_command_signature_GetDevice(ID3D12CommandSignature *iface,
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static HRESULT STDMETHODCALLTYPE d3d12_command_signature_GetDevice(ID3D12CommandSignature *iface,
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REFIID riid, void **device)
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REFIID iid, void **device)
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{
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{
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struct d3d12_command_signature *signature = impl_from_ID3D12CommandSignature(iface);
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struct d3d12_command_signature *signature = impl_from_ID3D12CommandSignature(iface);
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TRACE("iface %p, riid %s, device %p.\n", iface, debugstr_guid(riid), device);
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TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device);
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return ID3D12Device_QueryInterface(&signature->device->ID3D12Device_iface, riid, device);
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return ID3D12Device_QueryInterface(&signature->device->ID3D12Device_iface, iid, device);
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}
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}
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static const struct ID3D12CommandSignatureVtbl d3d12_command_signature_vtbl =
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static const struct ID3D12CommandSignatureVtbl d3d12_command_signature_vtbl =
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@ -1122,12 +1122,20 @@ static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device *i
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}
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}
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static HRESULT STDMETHODCALLTYPE d3d12_device_CreateQueryHeap(ID3D12Device *iface,
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static HRESULT STDMETHODCALLTYPE d3d12_device_CreateQueryHeap(ID3D12Device *iface,
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const D3D12_QUERY_HEAP_DESC *desc, REFIID riid, void **heap)
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const D3D12_QUERY_HEAP_DESC *desc, REFIID iid, void **heap)
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{
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{
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FIXME("iface %p, desc %p, riid %s, heap %p stub!\n",
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struct d3d12_device *device = impl_from_ID3D12Device(iface);
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iface, desc, debugstr_guid(riid), heap);
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struct d3d12_query_heap *object;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, desc %p, iid %s, heap %p.\n",
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iface, desc, debugstr_guid(iid), heap);
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if (FAILED(hr = d3d12_query_heap_create(device, &object)))
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return hr;
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return return_interface((IUnknown *)&object->ID3D12QueryHeap_iface,
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&IID_ID3D12QueryHeap, iid, heap);
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}
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}
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static HRESULT STDMETHODCALLTYPE d3d12_device_SetStablePowerState(ID3D12Device *iface, BOOL enable)
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static HRESULT STDMETHODCALLTYPE d3d12_device_SetStablePowerState(ID3D12Device *iface, BOOL enable)
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@ -1436,3 +1436,135 @@ HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
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return S_OK;
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return S_OK;
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}
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}
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/* ID3D12QueryHeap */
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static inline struct d3d12_query_heap *impl_from_ID3D12QueryHeap(ID3D12QueryHeap *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d12_query_heap, ID3D12QueryHeap_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_query_heap_QueryInterface(ID3D12QueryHeap *iface,
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REFIID iid, void **out)
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{
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TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
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if (IsEqualGUID(iid, &IID_ID3D12QueryHeap)
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|| IsEqualGUID(iid, &IID_ID3D12Pageable)
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|| IsEqualGUID(iid, &IID_ID3D12DeviceChild)
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|| IsEqualGUID(iid, &IID_ID3D12Object)
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|| IsEqualGUID(iid, &IID_IUnknown))
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{
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ID3D12QueryHeap_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d12_query_heap_AddRef(ID3D12QueryHeap *iface)
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{
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struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface);
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ULONG refcount = InterlockedIncrement(&heap->refcount);
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TRACE("%p increasing refcount to %u.\n", heap, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d12_query_heap_Release(ID3D12QueryHeap *iface)
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{
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struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface);
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ULONG refcount = InterlockedDecrement(&heap->refcount);
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TRACE("%p decreasing refcount to %u.\n", heap, refcount);
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if (!refcount)
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{
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struct d3d12_device *device = heap->device;
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vkd3d_free(heap);
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ID3D12Device_Release(&device->ID3D12Device_iface);
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}
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return refcount;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_query_heap_GetPrivateData(ID3D12QueryHeap *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_query_heap_SetPrivateData(ID3D12QueryHeap *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_query_heap_SetPrivateDataInterface(ID3D12QueryHeap *iface,
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REFGUID guid, const IUnknown *data)
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{
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FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_query_heap_SetName(ID3D12QueryHeap *iface, const WCHAR *name)
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{
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FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name));
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_query_heap_GetDevice(ID3D12QueryHeap *iface,
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REFIID iid, void **device)
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{
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struct d3d12_query_heap *heap = impl_from_ID3D12QueryHeap(iface);
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TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device);
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return ID3D12Device_QueryInterface(&heap->device->ID3D12Device_iface, iid, device);
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}
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static const struct ID3D12QueryHeapVtbl d3d12_query_heap_vtbl =
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{
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/* IUnknown methods */
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d3d12_query_heap_QueryInterface,
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d3d12_query_heap_AddRef,
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d3d12_query_heap_Release,
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/* ID3D12Object methods */
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d3d12_query_heap_GetPrivateData,
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d3d12_query_heap_SetPrivateData,
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d3d12_query_heap_SetPrivateDataInterface,
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d3d12_query_heap_SetName,
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/* ID3D12DeviceChild methods */
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d3d12_query_heap_GetDevice,
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};
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HRESULT d3d12_query_heap_create(struct d3d12_device *device, struct d3d12_query_heap **heap)
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{
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struct d3d12_query_heap *object;
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if (!(object = vkd3d_malloc(sizeof(*object))))
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return E_OUTOFMEMORY;
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object->ID3D12QueryHeap_iface.lpVtbl = &d3d12_query_heap_vtbl;
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object->refcount = 1;
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object->device = device;
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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TRACE("Created query heap %p.\n", object);
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*heap = object;
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return S_OK;
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}
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@ -227,6 +227,18 @@ struct d3d12_descriptor_heap
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HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
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HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
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const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap) DECLSPEC_HIDDEN;
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const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap) DECLSPEC_HIDDEN;
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/* ID3D12QueryHeap */
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struct d3d12_query_heap
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{
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ID3D12QueryHeap ID3D12QueryHeap_iface;
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LONG refcount;
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struct d3d12_device *device;
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};
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HRESULT d3d12_query_heap_create(struct d3d12_device *device,
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struct d3d12_query_heap **heap) DECLSPEC_HIDDEN;
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/* ID3D12RootSignature */
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/* ID3D12RootSignature */
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struct d3d12_root_signature
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struct d3d12_root_signature
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{
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{
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