Implement d3d12_device_CreateQueryHeap().

This commit is contained in:
Henri Verbeet
2017-07-23 15:02:41 +02:00
parent e9046a81cc
commit 1acd3d44b1
4 changed files with 159 additions and 7 deletions

View File

@@ -1122,12 +1122,20 @@ static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device *i
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateQueryHeap(ID3D12Device *iface,
const D3D12_QUERY_HEAP_DESC *desc, REFIID riid, void **heap)
const D3D12_QUERY_HEAP_DESC *desc, REFIID iid, void **heap)
{
FIXME("iface %p, desc %p, riid %s, heap %p stub!\n",
iface, desc, debugstr_guid(riid), heap);
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_query_heap *object;
HRESULT hr;
return E_NOTIMPL;
TRACE("iface %p, desc %p, iid %s, heap %p.\n",
iface, desc, debugstr_guid(iid), heap);
if (FAILED(hr = d3d12_query_heap_create(device, &object)))
return hr;
return return_interface((IUnknown *)&object->ID3D12QueryHeap_iface,
&IID_ID3D12QueryHeap, iid, heap);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_SetStablePowerState(ID3D12Device *iface, BOOL enable)