Implement d3d12_device_CreateQueryHeap().

This commit is contained in:
Henri Verbeet
2017-07-23 15:02:41 +02:00
parent e9046a81cc
commit 1acd3d44b1
4 changed files with 159 additions and 7 deletions

View File

@@ -3431,13 +3431,13 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_signature_SetName(ID3D12CommandSi
}
static HRESULT STDMETHODCALLTYPE d3d12_command_signature_GetDevice(ID3D12CommandSignature *iface,
REFIID riid, void **device)
REFIID iid, void **device)
{
struct d3d12_command_signature *signature = impl_from_ID3D12CommandSignature(iface);
TRACE("iface %p, riid %s, device %p.\n", iface, debugstr_guid(riid), device);
TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device);
return ID3D12Device_QueryInterface(&signature->device->ID3D12Device_iface, riid, device);
return ID3D12Device_QueryInterface(&signature->device->ID3D12Device_iface, iid, device);
}
static const struct ID3D12CommandSignatureVtbl d3d12_command_signature_vtbl =