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vkd3d-shader: Normalise descriptor register indices to shader model 5.1.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
cd233fe018
commit
1acb3de9bd
@@ -637,8 +637,8 @@ static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins,
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static void shader_sm4_set_descriptor_register_range(struct vkd3d_sm4_data *priv,
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static void shader_sm4_set_descriptor_register_range(struct vkd3d_sm4_data *priv,
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struct vkd3d_shader_register *reg, struct vkd3d_shader_register_range *range)
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struct vkd3d_shader_register *reg, struct vkd3d_shader_register_range *range)
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{
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{
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range->first = reg->idx[shader_is_sm_5_1(priv) ? 1 : 0].offset;
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range->first = reg->idx[1].offset;
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range->last = reg->idx[shader_is_sm_5_1(priv) ? 2 : 0].offset;
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range->last = reg->idx[shader_is_sm_5_1(priv) ? 2 : 1].offset;
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if (range->last < range->first)
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if (range->last < range->first)
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{
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{
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FIXME("Invalid register range [%u:%u].\n", range->first, range->last);
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FIXME("Invalid register range [%u:%u].\n", range->first, range->last);
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@@ -1516,6 +1516,21 @@ static bool shader_sm4_read_reg_idx(struct vkd3d_sm4_data *priv, const DWORD **p
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return true;
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return true;
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}
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}
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static bool sm4_register_is_descriptor(enum vkd3d_sm4_register_type register_type)
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{
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switch (register_type)
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{
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case VKD3D_SM4_RT_SAMPLER:
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case VKD3D_SM4_RT_RESOURCE:
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case VKD3D_SM4_RT_CONSTBUFFER:
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case VKD3D_SM5_RT_UAV:
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return true;
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default:
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return false;
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}
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}
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static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
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enum vkd3d_data_type data_type, struct vkd3d_shader_register *param,
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enum vkd3d_data_type data_type, struct vkd3d_shader_register *param,
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enum vkd3d_shader_src_modifier *modifier)
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enum vkd3d_shader_src_modifier *modifier)
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@@ -1667,13 +1682,12 @@ static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
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break;
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break;
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}
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}
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}
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}
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else if (register_type == VKD3D_SM4_RT_CONSTBUFFER && order == 2)
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else if (!shader_is_sm_5_1(priv) && sm4_register_is_descriptor(register_type))
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{
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{
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/* SM5.1 places the buffer offset in idx[2]; earlier versions place it
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/* SM5.1 places a symbol identifier in idx[0] and moves
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* in idx[1]. Normalize to SM5.1. */
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* other values up one slot. Normalize to SM5.1. */
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param->idx[2] = param->idx[1];
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param->idx[2] = param->idx[1];
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param->idx[1].rel_addr = NULL;
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param->idx[1] = param->idx[0];
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param->idx[1].offset = 0;
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}
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}
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map_register(priv, param);
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map_register(priv, param);
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@@ -766,6 +766,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
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{
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{
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struct vkd3d_string_buffer *buffer = &compiler->buffer;
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struct vkd3d_string_buffer *buffer = &compiler->buffer;
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unsigned int offset = reg->idx[0].offset;
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unsigned int offset = reg->idx[0].offset;
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bool is_descriptor = false;
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static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
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static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
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static const char * const misctype_reg_names[] = {"vPos", "vFace"};
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static const char * const misctype_reg_names[] = {"vPos", "vFace"};
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@@ -847,6 +848,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
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case VKD3DSPR_SAMPLER:
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case VKD3DSPR_SAMPLER:
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shader_addline(buffer, "s");
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shader_addline(buffer, "s");
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is_descriptor = true;
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break;
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break;
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case VKD3DSPR_MISCTYPE:
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case VKD3DSPR_MISCTYPE:
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@@ -871,6 +873,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
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case VKD3DSPR_CONSTBUFFER:
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case VKD3DSPR_CONSTBUFFER:
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shader_addline(buffer, "cb");
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shader_addline(buffer, "cb");
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is_descriptor = true;
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break;
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break;
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case VKD3DSPR_IMMCONSTBUFFER:
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case VKD3DSPR_IMMCONSTBUFFER:
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@@ -891,10 +894,12 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
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case VKD3DSPR_RESOURCE:
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case VKD3DSPR_RESOURCE:
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shader_addline(buffer, "t");
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shader_addline(buffer, "t");
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is_descriptor = true;
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break;
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break;
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case VKD3DSPR_UAV:
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case VKD3DSPR_UAV:
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shader_addline(buffer, "u");
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shader_addline(buffer, "u");
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is_descriptor = true;
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break;
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break;
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case VKD3DSPR_OUTPOINTID:
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case VKD3DSPR_OUTPOINTID:
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@@ -1057,11 +1062,11 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
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vkd3d_string_buffer_printf(buffer, "%u%s", offset, compiler->colours.reset);
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vkd3d_string_buffer_printf(buffer, "%u%s", offset, compiler->colours.reset);
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}
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}
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/* For CBs in sm < 5.1 we move the buffer offset from idx[1] to idx[2]
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/* For descriptors in sm < 5.1 we move the reg->idx values up one slot
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* to normalise it with 5.1.
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* to normalise with 5.1.
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* Here we should ignore it if it's a CB in sm < 5.1. */
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* Here we should ignore it if it's a descriptor in sm < 5.1. */
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if (reg->idx[1].offset != ~0u &&
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if (reg->idx[1].offset != ~0u &&
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(reg->type != VKD3DSPR_CONSTBUFFER || shader_ver_ge(&compiler->shader_version, 5, 1)))
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(!is_descriptor || shader_ver_ge(&compiler->shader_version, 5, 1)))
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shader_print_subscript(compiler, reg->idx[1].offset, reg->idx[1].rel_addr);
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shader_print_subscript(compiler, reg->idx[1].offset, reg->idx[1].rel_addr);
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if (reg->idx[2].offset != ~0u)
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if (reg->idx[2].offset != ~0u)
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